tak::game

Struct Game

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pub struct Game { /* private fields */ }

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impl Game

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pub fn new(size: usize) -> Game

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pub fn turn_number(&self) -> usize

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pub fn predict(&self, ai: Ai) -> Turn

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pub fn size(&self) -> usize

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pub fn to_string(&self) -> String

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pub fn play_simple(&mut self, turn: &str) -> Result<Option<Player>, String>

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pub fn player_move( &mut self, turn: &str, player: Player, ) -> Result<Option<Player>, String>

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pub fn play( &mut self, turn: &str, player: Player, owner: Option<Player>, ) -> Result<Option<Player>, String>

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pub fn play_parsed( &mut self, turn: Turn, owner: Option<Player>, ) -> Result<Option<Player>, String>

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pub fn as_ptn(&self) -> String

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pub fn check_flat_winner(&self) -> Option<Player>

Checks for the winner via a flat win

Counts the number of pieces laid, and if either player is out of pieces, then tallies the points to determine the winner

Trait Implementations§

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impl Clone for Game

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fn clone(&self) -> Game

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Decodable for Game

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fn decode<__D: Decoder>(d: &mut __D) -> Result<Game, __D::Error>

Deserialize a value using a Decoder.
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impl Display for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Encodable for Game

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fn encode<__S: Encoder>(&self, s: &mut __S) -> Result<(), __S::Error>

Serialize a value using an Encoder.

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnwindSafe for Game

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.