State

Enum State 

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pub enum State {
Show 69 variants Hover, Focus, Active, Visited, Disabled, Checked, Indeterminate, Required, Valid, Invalid, InRange, OutOfRange, ReadOnly, ReadWrite, Optional, PlaceholderShown, Autofill, Default, FirstChild, LastChild, OnlyChild, FirstOfType, LastOfType, OnlyOfType, Empty, Target, Root, Not, Where, Is, Has, Before, After, FirstLetter, FirstLine, Selection, Marker, Placeholder, File, Backdrop, AnyLink, Link, LocalLink, Scope, Current, Past, Future, Playing, Paused, Seeking, Buffering, Stalled, Muted, VolumeLocked, UserInvalid, UserValid, Modal, PictureInPicture, Fullscreen, Resize, Scroll, Snap, Touch, UserSelect, WillChange, AccentColor, Appearance, Cursor, Outline,
}
Expand description

State definitions for pseudo-classes

Variants§

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Hover

Hover state

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Focus

Focus state

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Active

Active state

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Visited

Visited state

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Disabled

Disabled state

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Checked

Checked state

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Indeterminate

Indeterminate state

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Required

Required state

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Valid

Valid state

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Invalid

Invalid state

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InRange

In-range state

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OutOfRange

Out-of-range state

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ReadOnly

Read-only state

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ReadWrite

Read-write state

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Optional

Optional state

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PlaceholderShown

Placeholder-shown state

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Autofill

Autofill state

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Default

Default state

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FirstChild

First-child state

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LastChild

Last-child state

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OnlyChild

Only-child state

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FirstOfType

First-of-type state

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LastOfType

Last-of-type state

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OnlyOfType

Only-of-type state

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Empty

Empty state

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Target

Target state

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Root

Root state

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Not

Not state

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Where

Where state

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Is

Is state

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Has

Has state

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Before

Before state

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After

After state

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FirstLetter

First-letter state

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FirstLine

First-line state

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Selection

Selection state

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Marker

Marker state

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Placeholder

Placeholder state

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File

File state

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Backdrop

Backdrop state

Any-link state

Link state

Local-link state

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Scope

Scope state

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Current

Current state

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Past

Past state

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Future

Future state

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Playing

Playing state

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Paused

Paused state

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Seeking

Seeking state

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Buffering

Buffering state

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Stalled

Stalled state

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Muted

Muted state

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VolumeLocked

Volume-locked state

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UserInvalid

User-invalid state

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UserValid

User-valid state

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Modal

Modal state

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PictureInPicture

Picture-in-picture state

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Fullscreen

Fullscreen state

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Resize

Resize state

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Scroll

Scroll state

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Snap

Snap state

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Touch

Touch state

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UserSelect

User-select state

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WillChange

Will-change state

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AccentColor

Accent-color state

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Appearance

Appearance state

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Cursor

Cursor state

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Outline

Outline state

Implementations§

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impl State

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pub fn prefix(&self) -> String

Get the CSS prefix for this state

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pub fn from_str(s: &str) -> Result<Self>

Parse a state from a string

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impl Clone for State

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fn clone(&self) -> State

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for State

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for State

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for State

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for State

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fn eq(&self, other: &State) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for State

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for State

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impl Eq for State

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impl StructuralPartialEq for State

Auto Trait Implementations§

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impl Freeze for State

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impl RefUnwindSafe for State

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impl Send for State

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impl Sync for State

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impl Unpin for State

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impl UnwindSafe for State

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,