pub enum Hit {
Don,
Kat,
}Variants§
Trait Implementations§
Source§impl PartialOrd for Hit
impl PartialOrd for Hit
Source§impl TaikoEngine<Hit> for DefaultTaikoEngine
impl TaikoEngine<Hit> for DefaultTaikoEngine
fn new(src: GameSource) -> Self
fn forward(&mut self, input: InputState<Hit>) -> OutputState
impl Copy for Hit
impl Eq for Hit
impl StructuralPartialEq for Hit
Auto Trait Implementations§
impl Freeze for Hit
impl RefUnwindSafe for Hit
impl Send for Hit
impl Sync for Hit
impl Unpin for Hit
impl UnwindSafe for Hit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more