pub struct Layout {
pub order: u32,
pub location: Point<f32>,
pub size: Size<f32>,
pub content_size: Size<f32>,
pub scrollbar_size: Size<f32>,
pub border: Rect<f32>,
pub padding: Rect<f32>,
pub margin: Rect<f32>,
}
Expand description
The final result of a layout algorithm for a single node.
Fields§
§order: u32
The relative ordering of the node
Nodes with a higher order should be rendered on top of those with a lower order. This is effectively a topological sort of each tree.
location: Point<f32>
The top-left corner of the node
size: Size<f32>
The width and height of the node
content_size: Size<f32>
content_size
only.The width and height of the content inside the node. This may be larger than the size of the node in the case of overflowing content and is useful for computing a “scroll width/height” for scrollable nodes
scrollbar_size: Size<f32>
The size of the scrollbars in each dimension. If there is no scrollbar then the size will be zero.
border: Rect<f32>
The size of the borders of the node
padding: Rect<f32>
The size of the padding of the node
margin: Rect<f32>
The size of the margin of the node
Implementations§
Source§impl Layout
impl Layout
Sourcepub const fn with_order(order: u32) -> Self
pub const fn with_order(order: u32) -> Self
Creates a new zero-Layout
with the supplied order
value.
Nodes with a higher order should be rendered on top of those with a lower order. The Zero-layout has size and location set to ZERO.
Examples found in repository?
More examples
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fn default() -> Self {
Node {
kind: NodeKind::Flexbox,
style: Style::default(),
text_data: None,
image_data: None,
cache: Cache::new(),
unrounded_layout: Layout::with_order(0),
final_layout: Layout::with_order(0),
children: Vec::new(),
}
}
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fn default() -> Self {
Node {
kind: NodeKind::Flexbox,
style: Style::default(),
text_data: None,
image_data: None,
cache: Cache::new(),
unrounded_layout: Layout::with_order(0),
final_layout: Layout::with_order(0),
children: Vec::new(),
}
}
Sourcepub fn content_box_width(&self) -> f32
pub fn content_box_width(&self) -> f32
Get the width of the node’s content box
Sourcepub fn content_box_height(&self) -> f32
pub fn content_box_height(&self) -> f32
Get the height of the node’s content box
Sourcepub fn content_box_size(&self) -> Size<f32>
pub fn content_box_size(&self) -> Size<f32>
Get the size of the node’s content box
Sourcepub fn content_box_x(&self) -> f32
pub fn content_box_x(&self) -> f32
Get x offset of the node’s content box relative to it’s parent’s border box
Sourcepub fn content_box_y(&self) -> f32
pub fn content_box_y(&self) -> f32
Get x offset of the node’s content box relative to it’s parent’s border box
Source§impl Layout
impl Layout
Sourcepub fn scroll_width(&self) -> f32
Available on crate feature content_size
only.
pub fn scroll_width(&self) -> f32
content_size
only.Return the scroll width of the node. The scroll width is the difference between the width and the content width, floored at zero
Sourcepub fn scroll_height(&self) -> f32
Available on crate feature content_size
only.
pub fn scroll_height(&self) -> f32
content_size
only.Return the scroll height of the node. The scroll height is the difference between the height and the content height, floored at zero