pub struct PlayerLeftUpdate { /* private fields */ }Implementations§
Trait Implementations§
Source§impl Clone for PlayerLeftUpdate
impl Clone for PlayerLeftUpdate
Source§fn clone(&self) -> PlayerLeftUpdate
fn clone(&self) -> PlayerLeftUpdate
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerLeftUpdate
impl Debug for PlayerLeftUpdate
Source§impl Default for PlayerLeftUpdate
impl Default for PlayerLeftUpdate
Source§impl From<PlayerLeftUpdate> for PlayerLeftUpdate
impl From<PlayerLeftUpdate> for PlayerLeftUpdate
Source§fn from(value: PlayerLeftUpdate) -> Self
fn from(value: PlayerLeftUpdate) -> Self
Converts to this type from the input type.
Source§impl TryFrom<PlayerLeftUpdate> for PlayerLeftUpdate
impl TryFrom<PlayerLeftUpdate> for PlayerLeftUpdate
Source§type Error = ConversionError
type Error = ConversionError
The type returned in the event of a conversion error.
Source§fn try_from(value: PlayerLeftUpdate) -> Result<Self, ConversionError>
fn try_from(value: PlayerLeftUpdate) -> Result<Self, ConversionError>
Performs the conversion.
Auto Trait Implementations§
impl Freeze for PlayerLeftUpdate
impl RefUnwindSafe for PlayerLeftUpdate
impl Send for PlayerLeftUpdate
impl Sync for PlayerLeftUpdate
impl Unpin for PlayerLeftUpdate
impl UnsafeUnpin for PlayerLeftUpdate
impl UnwindSafe for PlayerLeftUpdate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more