pub struct PlayerJoinedUpdate { /* private fields */ }Implementations§
Trait Implementations§
Source§impl Clone for PlayerJoinedUpdate
impl Clone for PlayerJoinedUpdate
Source§fn clone(&self) -> PlayerJoinedUpdate
fn clone(&self) -> PlayerJoinedUpdate
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerJoinedUpdate
impl Debug for PlayerJoinedUpdate
Source§impl Default for PlayerJoinedUpdate
impl Default for PlayerJoinedUpdate
Source§impl From<PlayerJoinedUpdate> for PlayerJoinedUpdate
impl From<PlayerJoinedUpdate> for PlayerJoinedUpdate
Source§fn from(value: PlayerJoinedUpdate) -> Self
fn from(value: PlayerJoinedUpdate) -> Self
Converts to this type from the input type.
Source§impl TryFrom<PlayerJoinedUpdate> for PlayerJoinedUpdate
impl TryFrom<PlayerJoinedUpdate> for PlayerJoinedUpdate
Source§type Error = ConversionError
type Error = ConversionError
The type returned in the event of a conversion error.
Source§fn try_from(value: PlayerJoinedUpdate) -> Result<Self, ConversionError>
fn try_from(value: PlayerJoinedUpdate) -> Result<Self, ConversionError>
Performs the conversion.
Auto Trait Implementations§
impl Freeze for PlayerJoinedUpdate
impl RefUnwindSafe for PlayerJoinedUpdate
impl Send for PlayerJoinedUpdate
impl Sync for PlayerJoinedUpdate
impl Unpin for PlayerJoinedUpdate
impl UnsafeUnpin for PlayerJoinedUpdate
impl UnwindSafe for PlayerJoinedUpdate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more