pub struct PlayerDefeatedUpdate { /* private fields */ }Implementations§
Trait Implementations§
Source§impl Clone for PlayerDefeatedUpdate
impl Clone for PlayerDefeatedUpdate
Source§fn clone(&self) -> PlayerDefeatedUpdate
fn clone(&self) -> PlayerDefeatedUpdate
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerDefeatedUpdate
impl Debug for PlayerDefeatedUpdate
Source§impl Default for PlayerDefeatedUpdate
impl Default for PlayerDefeatedUpdate
Source§impl From<PlayerDefeatedUpdate> for PlayerDefeatedUpdate
impl From<PlayerDefeatedUpdate> for PlayerDefeatedUpdate
Source§fn from(value: PlayerDefeatedUpdate) -> Self
fn from(value: PlayerDefeatedUpdate) -> Self
Converts to this type from the input type.
Source§impl TryFrom<PlayerDefeatedUpdate> for PlayerDefeatedUpdate
impl TryFrom<PlayerDefeatedUpdate> for PlayerDefeatedUpdate
Source§type Error = ConversionError
type Error = ConversionError
The type returned in the event of a conversion error.
Source§fn try_from(value: PlayerDefeatedUpdate) -> Result<Self, ConversionError>
fn try_from(value: PlayerDefeatedUpdate) -> Result<Self, ConversionError>
Performs the conversion.
Auto Trait Implementations§
impl Freeze for PlayerDefeatedUpdate
impl RefUnwindSafe for PlayerDefeatedUpdate
impl Send for PlayerDefeatedUpdate
impl Sync for PlayerDefeatedUpdate
impl Unpin for PlayerDefeatedUpdate
impl UnsafeUnpin for PlayerDefeatedUpdate
impl UnwindSafe for PlayerDefeatedUpdate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more