Struct TableBodyProps

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pub struct TableBodyProps {
    pub columns: Vec<Column>,
    pub rows: Vec<HashMap<&'static str, String>>,
    pub loading: bool,
    pub classes: TableClasses,
    pub texts: TableTexts,
}
Available on crate feature dio only.
Expand description

Properties for the TableBody component.

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ยงcolumns: Vec<Column>ยงrows: Vec<HashMap<&'static str, String>>ยงloading: boolยงclasses: TableClassesยงtexts: TableTexts

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impl TableBodyProps

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pub fn builder() -> TableBodyPropsBuilder<((), (), (), (), ())>

Create a builder for building TableBodyProps. On the builder, call .columns(...), .rows(...), .loading(...), .classes(...), .texts(...) to set the values of the fields. Finally, call .build() to create the instance of TableBodyProps.

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impl Clone for TableBodyProps

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fn clone(&self) -> TableBodyProps

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq for TableBodyProps

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fn eq(&self, other: &TableBodyProps) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Properties for TableBodyProps
where Self: Clone,

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type Builder = TableBodyPropsBuilder<((), (), (), (), ())>

The type of the builder for this component. Used to create โ€œin-progressโ€ versions of the props.
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fn builder() -> Self::Builder

Create a builder for this component.
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fn memoize(&mut self, new: &Self) -> bool

Make the old props equal to the new props. Return if the props were equal and should be memoized.
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fn into_vcomponent<M>( self, render_fn: impl ComponentFunction<Self, M>, ) -> VComponent
where M: 'static,

Create a component from the props.
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impl StructuralPartialEq for TableBodyProps

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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

๐Ÿ”ฌThis is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Returns the argument unchanged.

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Convert self to a value of a Properties struct.
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Convert self to a value of a Properties struct.
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Spawn the value into the dioxus runtime if it is an async block
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