pub trait Storage: Send + Sync {
// Required methods
fn put<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
key: &'life1 str,
data: &'life2 [u8],
content_type: &'life3 str,
) -> Pin<Box<dyn Future<Output = Result<String, StorageError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
Self: 'async_trait;
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>, StorageError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait;
fn delete<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), StorageError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait;
fn exists<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<bool, StorageError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait;
}Required Methods§
fn put<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
key: &'life1 str,
data: &'life2 [u8],
content_type: &'life3 str,
) -> Pin<Box<dyn Future<Output = Result<String, StorageError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
Self: 'async_trait,
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Vec<u8>, StorageError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn delete<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), StorageError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn exists<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<bool, StorageError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".