pub trait MessageQueue: Send + Sync {
// Required methods
fn publish<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
topic: &'life1 str,
message: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), MqError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn consume<'life0, 'life1, 'async_trait>(
&'life0 self,
topic: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<Message>, MqError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn ack<'life0, 'life1, 'async_trait>(
&'life0 self,
message_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), MqError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn subscribe<'life0, 'life1, 'async_trait>(
&'life0 self,
topic: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), MqError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Required Methods§
fn publish<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
topic: &'life1 str,
message: &'life2 [u8],
) -> Pin<Box<dyn Future<Output = Result<(), MqError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn consume<'life0, 'life1, 'async_trait>(
&'life0 self,
topic: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<Message>, MqError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn ack<'life0, 'life1, 'async_trait>(
&'life0 self,
message_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), MqError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn subscribe<'life0, 'life1, 'async_trait>(
&'life0 self,
topic: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), MqError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".