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UserService

Struct UserService 

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pub struct UserService { /* private fields */ }

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impl UserService

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pub fn new(db: &DbPool) -> Result<Self>

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pub async fn find_by_id(&self, id: &UserId) -> Result<Option<User>>

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pub async fn find_by_email(&self, email: &str) -> Result<Option<User>>

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pub async fn find_by_name(&self, name: &str) -> Result<Option<User>>

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pub async fn find_by_role(&self, role: UserRole) -> Result<Vec<User>>

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pub async fn find_first_user(&self) -> Result<Option<User>>

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pub async fn find_first_admin(&self) -> Result<Option<User>>

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pub async fn find_authenticated_user( &self, user_id: &UserId, ) -> Result<Option<User>>

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pub async fn find_with_sessions( &self, user_id: &UserId, ) -> Result<Option<UserWithSessions>>

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pub async fn get_activity(&self, user_id: &UserId) -> Result<UserActivity>

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pub async fn list(&self, limit: i64, offset: i64) -> Result<Vec<User>>

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pub async fn list_all(&self) -> Result<Vec<User>>

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pub async fn search(&self, query: &str, limit: i64) -> Result<Vec<User>>

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pub async fn count(&self) -> Result<i64>

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pub async fn is_temporary_anonymous(&self, id: &UserId) -> Result<bool>

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pub async fn list_non_anonymous_with_sessions( &self, limit: i64, ) -> Result<Vec<UserWithSessions>>

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pub async fn list_sessions(&self, user_id: &UserId) -> Result<Vec<UserSession>>

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pub async fn list_active_sessions( &self, user_id: &UserId, ) -> Result<Vec<UserSession>>

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pub async fn list_recent_sessions( &self, user_id: &UserId, limit: i64, ) -> Result<Vec<UserSession>>

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pub async fn end_session(&self, session_id: &SessionId) -> Result<bool>

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pub async fn end_all_sessions(&self, user_id: &UserId) -> Result<u64>

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pub async fn create( &self, name: &str, email: &str, full_name: Option<&str>, display_name: Option<&str>, ) -> Result<User>

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pub async fn create_anonymous(&self, fingerprint: &str) -> Result<User>

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pub async fn update_email(&self, id: &UserId, email: &str) -> Result<User>

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pub async fn update_full_name( &self, id: &UserId, full_name: &str, ) -> Result<User>

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pub async fn update_status( &self, id: &UserId, status: UserStatus, ) -> Result<User>

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pub async fn update_email_verified( &self, id: &UserId, verified: bool, ) -> Result<User>

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pub async fn update_display_name( &self, id: &UserId, display_name: &str, ) -> Result<User>

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pub async fn update_all_fields( &self, id: &UserId, params: UpdateUserParams<'_>, ) -> Result<User>

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pub async fn assign_roles(&self, id: &UserId, roles: &[String]) -> Result<User>

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pub async fn delete(&self, id: &UserId) -> Result<()>

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pub async fn cleanup_old_anonymous(&self, days: i32) -> Result<u64>

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pub async fn count_with_breakdown(&self) -> Result<UserCountBreakdown>

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pub async fn get_stats(&self) -> Result<UserStats>

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pub async fn list_by_filter( &self, status: Option<&str>, role: Option<&str>, older_than_days: Option<i64>, limit: i64, ) -> Result<Vec<User>>

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pub async fn bulk_update_status( &self, user_ids: &[UserId], new_status: &str, ) -> Result<u64>

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pub async fn bulk_delete(&self, user_ids: &[UserId]) -> Result<u64>

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pub async fn merge_users( &self, source_id: &UserId, target_id: &UserId, ) -> Result<MergeResult>

Trait Implementations§

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impl Clone for UserService

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fn clone(&self) -> UserService

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UserService

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl RoleProvider for UserService

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fn get_roles<'life0, 'life1, 'async_trait>( &'life0 self, user_id: &'life1 str, ) -> Pin<Box<dyn Future<Output = AuthResult<Vec<String>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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fn assign_role<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, user_id: &'life1 str, role: &'life2 str, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

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fn revoke_role<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, user_id: &'life1 str, role: &'life2 str, ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

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fn list_users_by_role<'life0, 'life1, 'async_trait>( &'life0 self, role: &'life1 str, ) -> Pin<Box<dyn Future<Output = AuthResult<Vec<AuthUser>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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impl UserProvider for UserService

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fn find_by_id<'life0, 'life1, 'async_trait>( &'life0 self, id: &'life1 str, ) -> Pin<Box<dyn Future<Output = AuthResult<Option<AuthUser>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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fn find_by_email<'life0, 'life1, 'async_trait>( &'life0 self, email: &'life1 str, ) -> Pin<Box<dyn Future<Output = AuthResult<Option<AuthUser>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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fn find_by_name<'life0, 'life1, 'async_trait>( &'life0 self, name: &'life1 str, ) -> Pin<Box<dyn Future<Output = AuthResult<Option<AuthUser>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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fn create_user<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, name: &'life1 str, email: &'life2 str, full_name: Option<&'life3 str>, ) -> Pin<Box<dyn Future<Output = AuthResult<AuthUser>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

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fn create_anonymous<'life0, 'life1, 'async_trait>( &'life0 self, fingerprint: &'life1 str, ) -> Pin<Box<dyn Future<Output = AuthResult<AuthUser>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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fn assign_roles<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, user_id: &'life1 str, roles: &'life2 [String], ) -> Pin<Box<dyn Future<Output = AuthResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

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