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LoadedApp

Struct LoadedApp 

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pub struct LoadedApp {
    pub code0_header: Code0Header,
    pub a5_base: u32,
    pub jump_table: Vec<JumpTableEntry>,
    pub segment_bases: HashMap<i16, u32>,
    pub initial_sp: u32,
}
Expand description

State produced by loading a 68k application: parsed CODE 0 header, resolved A5 placement, jump-table slot vector, per-segment load addresses, and the initial stack pointer the runner will seed.

Returned by FixtureRunner::load_app and consumed by FixtureRunner::init_app.

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§code0_header: Code0Header

Parsed CODE 0 header bytes (above_a5 / below_a5 / jt_size / jt_offset).

§a5_base: u32

Guest address chosen for A5; A5-relative globals + jump table are placed relative to this base.

§jump_table: Vec<JumpTableEntry>

Materialised jump-table slot vector; one entry per CODE call site.

§segment_bases: HashMap<i16, u32>

Map from CODE resource ID to the guest address where each segment was loaded.

§initial_sp: u32

Initial stack pointer (top of below-A5 region) the runner seeds A7 with before the first instruction.

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impl LoadedApp

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pub fn entry_point(&self, a5_base: u32) -> u32

Trait Implementations§

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impl Default for LoadedApp

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fn default() -> LoadedApp

Returns the “default value” for a type. Read more

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