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SoundManager

Struct SoundManager 

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pub struct SoundManager {
    pub channels: Vec<SndChannel>,
    pub pending_callbacks: Vec<PendingDoubleBackCallback>,
    pub pending_sound_callbacks: Vec<PendingSoundCallback>,
    pub debug_cmd_count: u32,
    pub debug_buffer_cmd_count: u32,
    pub debug_double_buffer_count: u32,
    pub debug_samples_mixed: u64,
    pub debug_unhandled_cmds: Vec<u16>,
    pub debug_cmd_codes_seen: Vec<u16>,
    pub debug_file_play_count: u32,
}
Expand description

Top-level sound manager state, owned by TrapDispatcher.

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§channels: Vec<SndChannel>§pending_callbacks: Vec<PendingDoubleBackCallback>

Pending double-buffer callbacks to fire on the next frame.

§pending_sound_callbacks: Vec<PendingSoundCallback>

Pending sound callback procedures / completion routines.

§debug_cmd_count: u32

Debug counters for diagnosing sound issues.

§debug_buffer_cmd_count: u32§debug_double_buffer_count: u32

SndPlayDoubleBuffer submissions (SoundDispatch routine $20). Separate counter because Marathon 2 uses this path exclusively and bufferCmd-based games like EV use the other path; both feed mix_frame but through different dispatch.

§debug_samples_mixed: u64§debug_unhandled_cmds: Vec<u16>§debug_cmd_codes_seen: Vec<u16>

Deduplicated list of distinct SndCommand cmd codes seen via execute_sound_command. Sibling of debug_unhandled_cmds (which only tracks the _ => arm); this tracks ALL cmd codes including the matched ones.

§debug_file_play_count: u32

SndStartFilePlay (SoundDispatch routine $00) submissions. M2’s primary audio path goes through this trap and DOES NOT increment debug_buffer_cmd_count or debug_double_buffer_count. Per-path visibility: EV uses bufferCmd (debug_buffer_cmd_count), M2 uses SndStartFilePlay (debug_file_play_count), other games can use SndPlayDoubleBuffer (debug_double_buffer_count).

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impl SoundManager

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pub fn new() -> Self

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pub fn find_channel_mut(&mut self, guest_ptr: u32) -> Option<&mut SndChannel>

Find a channel by its guest pointer.

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pub fn take_channel(&mut self, guest_ptr: u32) -> Option<SndChannel>

Remove and return a channel by guest pointer.

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pub fn remove_channel(&mut self, guest_ptr: u32) -> bool

Remove a channel by guest pointer. Returns true if found.

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pub fn mix_frame(&mut self, num_samples: usize) -> Vec<u8>

Process pending commands on all channels, then mix num_samples of output into a buffer of unsigned 8-bit PCM (silence = 0x80).

Trait Implementations§

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impl Clone for SoundManager

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fn clone(&self) -> SoundManager

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SoundManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SoundManager

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

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type Owned = T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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where U: Into<T>,

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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