Struct ResourceRequirement

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pub struct ResourceRequirement {
    pub resource_type: ResourceType,
    pub minimum: ResourceAmount,
    pub recommended: Option<ResourceAmount>,
    pub maximum: Option<ResourceAmount>,
    pub preferred_vendor: Option<String>,
    pub constraints: Vec<ResourceConstraint>,
    pub is_critical: bool,
    pub weight: f64,
}
Expand description

Resource requirement specification

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§resource_type: ResourceType

Type of resource

§minimum: ResourceAmount

Minimum required level/amount

§recommended: Option<ResourceAmount>

Recommended level/amount

§maximum: Option<ResourceAmount>

Maximum useful level/amount

§preferred_vendor: Option<String>

Preferred vendor/technology

§constraints: Vec<ResourceConstraint>

Additional constraints

§is_critical: bool

Whether this requirement is critical

§weight: f64

Importance weight (0.0 to 1.0)

Implementations§

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impl ResourceRequirement

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pub fn new(resource_type: ResourceType) -> Self

Create a new resource requirement

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pub fn minimum_gb(self, gb: f64) -> Self

Set minimum amount in GB (for memory/storage)

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pub fn recommended_gb(self, gb: f64) -> Self

Set recommended amount in GB (for memory/storage)

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pub fn maximum_gb(self, gb: f64) -> Self

Set maximum amount in GB (for memory/storage)

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pub fn minimum_level(self, level: CapabilityLevel) -> Self

Set minimum capability level

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pub fn recommended_level(self, level: CapabilityLevel) -> Self

Set recommended capability level

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pub fn maximum_level(self, level: CapabilityLevel) -> Self

Set maximum capability level

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pub fn minimum_score(self, score: f64) -> Self

Set minimum score (0-10)

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pub fn recommended_score(self, score: f64) -> Self

Set recommended score (0-10)

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pub fn preferred_vendor(self, vendor: Option<impl Into<String>>) -> Self

Set preferred vendor

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pub fn add_constraint(self, constraint: ResourceConstraint) -> Self

Add a constraint

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pub fn critical(self) -> Self

Mark as critical requirement

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pub fn required(self) -> Self

Mark as required

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pub fn minimum_ghz(self, ghz: f64) -> Self

Set minimum GHz (for CPU)

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pub fn gpu_memory_gb(self, gb: f64) -> Self

Set GPU memory requirement

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pub fn storage_type(self, storage_type: String) -> Self

Set storage type

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pub fn minimum_mbps(self, mbps: f64) -> Self

Set minimum Mbps (for network)

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pub fn cores(self, cores: u32) -> Self

Set number of cores

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pub fn is_satisfied_by(&self, amount: &ResourceAmount) -> bool

Check if a resource amount meets this requirement

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pub fn get_gap(&self, available: &ResourceAmount) -> Option<ResourceGap>

Get the gap between available and required resources

Trait Implementations§

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impl Clone for ResourceRequirement

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fn clone(&self) -> ResourceRequirement

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ResourceRequirement

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ResourceRequirement

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for ResourceRequirement

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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