pub struct Behavior {
pub id: String,
pub name: String,
pub description: String,
pub phases: Vec<BehaviorPhase>,
}Expand description
Behavior definition with phases.
Fields§
§id: StringBehavior identifier
name: StringHuman-readable name
description: StringDescription of the behavior
phases: Vec<BehaviorPhase>Ordered phases of the behavior
Trait Implementations§
impl Eq for Behavior
impl StructuralPartialEq for Behavior
Auto Trait Implementations§
impl Freeze for Behavior
impl RefUnwindSafe for Behavior
impl Send for Behavior
impl Sync for Behavior
impl Unpin for Behavior
impl UnsafeUnpin for Behavior
impl UnwindSafe for Behavior
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.