pub struct Source3D(_);
Implementations
sourceimpl Source3D
impl Source3D
pub fn new(
context: &Context,
panner_strategy: PannerStrategy,
initial_position: (f64, f64, f64)
) -> Result<Source3D>
pub fn gain(&self) -> DoubleProperty<'_>
pub fn get_filter(&self) -> Result<BiquadConfig>
pub fn set_filter(&self, cfg: &BiquadConfig) -> Result<()>
pub fn get_filter_direct(&self) -> Result<BiquadConfig>
pub fn set_filter_direct(&self, cfg: &BiquadConfig) -> Result<()>
pub fn get_filter_effects(&self) -> Result<BiquadConfig>
pub fn set_filter_effects(&self, cfg: &BiquadConfig) -> Result<()>
pub fn distance_model(&self) -> EnumProperty<'_, DistanceModel>
pub fn distance_ref(&self) -> DoubleProperty<'_>
pub fn distance_max(&self) -> DoubleProperty<'_>
pub fn rolloff(&self) -> DoubleProperty<'_>
pub fn closeness_boost(&self) -> DoubleProperty<'_>
pub fn closeness_boost_distance(&self) -> DoubleProperty<'_>
pub fn position(&self) -> Double3Property<'_>
pub fn orientation(&self) -> Double6Property<'_>
pub fn handle(&self) -> &Handle
pub fn into_handle(self) -> Handle
pub fn get_type(&self) -> Result<ObjectType>
sourcepub fn cast_to<T: CastTarget>(&self) -> Result<Option<T>>
pub fn cast_to<T: CastTarget>(&self) -> Result<Option<T>>
Try to cast this object to another object type. Will return
Ok(None)
if this is because of a type mismatch, otherwise Err
.
Clones self
on success in order to prevent throwing the object
away on error.
pub fn get_userdata(&self) -> Result<Option<Arc<dyn Any + Send + Sync>>>
pub fn set_userdata(
&self,
userdata: Option<impl Any + Send + Sync>
) -> Result<()>
pub fn config_delete_behavior(
&self,
config: &DeleteBehaviorConfig
) -> Result<()>
pub fn current_time(&self) -> DoubleProperty<'_>
pub fn suggested_automation_time(&self) -> DoubleProperty<'_>
pub fn pause(&self) -> Result<()>
pub fn play(&self) -> Result<()>
pub fn add_generator<T: IsGenerator>(&self, generator: &T) -> Result<()>
pub fn remove_generator<T: IsGenerator>(&self, generator: &T) -> Result<()>
Trait Implementations
sourceimpl Ord for Source3D
impl Ord for Source3D
sourceimpl PartialOrd<Source3D> for Source3D
impl PartialOrd<Source3D> for Source3D
sourcefn partial_cmp(&self, other: &Source3D) -> Option<Ordering>
fn partial_cmp(&self, other: &Source3D) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
1.0.0 · sourcefn lt(&self, other: &Rhs) -> bool
fn lt(&self, other: &Rhs) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
1.0.0 · sourcefn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
impl Eq for Source3D
impl StructuralEq for Source3D
impl StructuralPartialEq for Source3D
Auto Trait Implementations
impl RefUnwindSafe for Source3D
impl Send for Source3D
impl Sync for Source3D
impl Unpin for Source3D
impl UnwindSafe for Source3D
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more