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StateReconstructor

Struct StateReconstructor 

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pub struct StateReconstructor { /* private fields */ }
Expand description

Reconstructs agent state from AG-UI events.

This struct tracks the current agent state and message history, updating them as events are received. It handles both snapshot and delta events for efficient state synchronization.

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impl StateReconstructor

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pub fn new() -> Self

Creates a new state reconstructor with empty initial state.

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pub fn with_state(initial: JsonValue) -> Self

Creates a new state reconstructor with initial state.

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pub fn current(&self) -> &JsonValue

Returns a reference to the current state.

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pub fn into_state(self) -> JsonValue

Returns the current state, consuming the reconstructor.

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pub fn messages(&self) -> &[Message]

Returns a reference to the message history.

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pub fn run_id(&self) -> Option<&str>

Returns the current run ID, if any.

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pub fn is_run_active(&self) -> bool

Returns whether a run is currently active.

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pub fn apply_event(&mut self, event: &Event<JsonValue>) -> Result<()>

Applies an event to update the state.

This method processes the event and updates the internal state accordingly. State snapshots replace the entire state, while deltas are applied as JSON Patches.

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pub fn apply_delta(&mut self, delta: &[JsonValue]) -> Result<()>

Applies a JSON Patch delta to the current state.

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pub fn apply_patch(&mut self, patch: &Patch) -> Result<()>

Applies a Patch directly to the current state.

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pub fn reset(&mut self, state: JsonValue)

Resets the state to a new value.

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pub fn clear(&mut self)

Clears all state and message history.

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pub fn get(&self, path: &str) -> Option<&JsonValue>

Gets a value from the state by JSON pointer path.

§Example
let count = state.get("/count");
let nested = state.get("/user/name");
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pub fn get_as<T: DeserializeOwned>(&self, path: &str) -> Option<T>

Gets a typed value from the state by JSON pointer path.

Returns None if the path doesn’t exist or the value can’t be deserialized to the target type.

Trait Implementations§

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impl Clone for StateReconstructor

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fn clone(&self) -> StateReconstructor

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StateReconstructor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for StateReconstructor

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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where T: Policy<B, E>, P: Policy<B, E>,

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impl<T> Same for T

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type Output = T

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type Owned = T

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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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type Error = <U as TryFrom<T>>::Error

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fn vzip(self) -> V

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