EngineState

Enum EngineState 

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pub enum EngineState {
    Created,
    Connecting,
    DrainingWal,
    SyncingRedis,
    WarmingUp,
    Ready,
    Running,
    ShuttingDown,
}
Expand description

Engine lifecycle state.

The engine progresses through states during startup and shutdown. Use super::SyncEngine::state() to check current state or super::SyncEngine::state_receiver() to watch for changes.

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Created

Just created, not yet started

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Connecting

Connecting to backends (L2/L3)

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DrainingWal

Draining WAL to SQL (blocking, before accepting writes)

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SyncingRedis

Syncing Redis from SQL (branch diff)

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WarmingUp

Warming up cuckoo filters

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Ready

Ready to accept data

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Running

Running normally

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ShuttingDown

Graceful shutdown in progress

Trait Implementations§

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impl Clone for EngineState

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fn clone(&self) -> EngineState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EngineState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for EngineState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for EngineState

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fn eq(&self, other: &EngineState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for EngineState

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impl Eq for EngineState

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impl StructuralPartialEq for EngineState

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn equivalent(&self, key: &K) -> bool

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fn equivalent(&self, key: &K) -> bool

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