pub struct ActorChallengeState {
pub actor_id: String,
pub current_level: ChallengeLevel,
pub failures_at_level: u32,
pub last_challenge_time: u64,
pub total_failures: u32,
pub escalation_history: Vec<(ChallengeLevel, u64)>,
pub last_success_time: Option<u64>,
}Expand description
Per-actor challenge state
Fields§
§actor_id: StringActor identifier
current_level: ChallengeLevelCurrent challenge level
failures_at_level: u32Failures at current level
last_challenge_time: u64Last challenge timestamp (ms since epoch)
total_failures: u32Total failures across all levels
escalation_history: Vec<(ChallengeLevel, u64)>History of escalations: (level, timestamp)
last_success_time: Option<u64>Last successful challenge completion (ms since epoch)
Implementations§
Trait Implementations§
Source§impl Clone for ActorChallengeState
impl Clone for ActorChallengeState
Source§fn clone(&self) -> ActorChallengeState
fn clone(&self) -> ActorChallengeState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ActorChallengeState
impl RefUnwindSafe for ActorChallengeState
impl Send for ActorChallengeState
impl Sync for ActorChallengeState
impl Unpin for ActorChallengeState
impl UnsafeUnpin for ActorChallengeState
impl UnwindSafe for ActorChallengeState
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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