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ActorState

Struct ActorState 

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pub struct ActorState {
    pub actor_id: String,
    pub risk_score: f64,
    pub rule_matches: Vec<RuleMatch>,
    pub anomaly_count: u64,
    pub session_ids: Vec<String>,
    pub first_seen: u64,
    pub last_seen: u64,
    pub ips: HashSet<IpAddr>,
    pub fingerprints: HashSet<String>,
    pub is_blocked: bool,
    pub block_reason: Option<String>,
    pub blocked_since: Option<u64>,
}
Expand description

Per-actor state tracking.

Fields§

§actor_id: String

Unique actor identifier (UUID v4).

§risk_score: f64

Accumulated risk score (0.0 - max_risk).

§rule_matches: Vec<RuleMatch>

History of rule matches for this actor.

§anomaly_count: u64

Count of anomalous behaviors detected.

§session_ids: Vec<String>

Session IDs associated with this actor.

§first_seen: u64

First seen timestamp (ms since epoch).

§last_seen: u64

Last seen timestamp (ms since epoch).

§ips: HashSet<IpAddr>

IP addresses associated with this actor.

§fingerprints: HashSet<String>

Fingerprints associated with this actor.

§is_blocked: bool

Whether this actor is currently blocked.

§block_reason: Option<String>

Reason for blocking (if blocked).

§blocked_since: Option<u64>

Timestamp when blocked (ms since epoch).

Implementations§

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impl ActorState

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pub fn new(actor_id: String) -> Self

Create a new actor state.

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pub fn touch(&mut self)

Update last seen timestamp.

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pub fn add_ip(&mut self, ip: IpAddr)

Add an IP address to this actor.

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pub fn add_fingerprint( &mut self, fingerprint: String, max_fingerprints: usize, ) -> bool

Add a fingerprint to this actor with a maximum limit.

Returns true if the fingerprint was added, false if at capacity or empty.

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pub fn add_rule_match(&mut self, rule_match: RuleMatch, max_matches: usize)

Add a rule match to this actor’s history.

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pub fn get_rule_match_count(&self, rule_id: &str) -> usize

Get the count of matches for a specific rule.

Trait Implementations§

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impl Clone for ActorState

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fn clone(&self) -> ActorState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActorState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ActorState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for ActorState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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