pub struct ScenarioManager { /* private fields */ }Implementations§
Source§impl ScenarioManager
impl ScenarioManager
pub fn new(base_path: impl AsRef<Path>) -> Self
Sourcepub async fn list_scenarios(&self) -> Result<Vec<RegistryEntry>>
pub async fn list_scenarios(&self) -> Result<Vec<RegistryEntry>>
Fetches the list of available scenarios from the registry.
Sourcepub async fn install_scenario(&self, name: &str) -> Result<PathBuf>
pub async fn install_scenario(&self, name: &str) -> Result<PathBuf>
Installs a scenario by name. Returns the path to the installed scenario directory.
pub async fn get_manifest(&self, scenario_name: &str) -> Result<Manifest>
Auto Trait Implementations§
impl Freeze for ScenarioManager
impl !RefUnwindSafe for ScenarioManager
impl Send for ScenarioManager
impl Sync for ScenarioManager
impl Unpin for ScenarioManager
impl !UnwindSafe for ScenarioManager
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Wrap the input message
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