pub struct PendingAttachments { /* private fields */ }Implementations§
Source§impl PendingAttachments
impl PendingAttachments
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn clear(&mut self)
pub fn remove(&mut self, idx: usize)
pub fn summaries(&self) -> Vec<String>
pub fn add(&mut self, attachment: LoadedAttachment) -> Result<(), String>
pub fn build_content(&self, text: &str) -> Value
Sourcepub fn blocks(&self) -> Vec<Value>
pub fn blocks(&self) -> Vec<Value>
The attachment content blocks for the wire (no text block) — the
drafts are NOT consumed: they stay until the actor accepts the turn
(TurnStarted) so a refusal leaves them intact. See clear().
Sourcepub fn take_blocks(&mut self) -> Vec<Value>
pub fn take_blocks(&mut self) -> Vec<Value>
Return the attachment content blocks and consume the drafts.
Trait Implementations§
Source§impl Debug for PendingAttachments
impl Debug for PendingAttachments
Source§impl Default for PendingAttachments
impl Default for PendingAttachments
Source§fn default() -> PendingAttachments
fn default() -> PendingAttachments
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PendingAttachments
impl RefUnwindSafe for PendingAttachments
impl Send for PendingAttachments
impl Sync for PendingAttachments
impl Unpin for PendingAttachments
impl UnsafeUnpin for PendingAttachments
impl UnwindSafe for PendingAttachments
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T: ?Sized,
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