Struct syn::Path
[−]
[src]
pub struct Path { pub global: bool, pub segments: Vec<PathSegment>, }
A "Path" is essentially Rust's notion of a name.
It's represented as a sequence of identifiers, along with a bunch of supporting information.
E.g. std::cmp::PartialEq
Fields
global: bool
segments: Vec<PathSegment>
Trait Implementations
impl ToTokens for Path
[src]
fn to_tokens(&self, tokens: &mut Tokens)
impl Debug for Path
[src]
impl Clone for Path
[src]
fn clone(&self) -> Path
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Eq for Path
[src]
impl PartialEq for Path
[src]
fn eq(&self, __arg_0: &Path) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Path) -> bool
This method tests for !=
.
impl<T> From<T> for Path where T: Into<PathSegment>
[src]
fn from(segment: T) -> Self
Performs the conversion.