pub struct RayHit<const D: usize> {
pub body: BodyHandle,
pub distance: f64,
pub point: SVector<f64, D>,
pub normal: SVector<f64, D>,
}Expand description
Result of a ray cast against the physics world.
Fields§
§body: BodyHandleThe body that was hit.
distance: f64Distance from the ray origin to the hit point.
point: SVector<f64, D>Hit point in world space.
normal: SVector<f64, D>Surface normal at the hit point (pointing toward the ray origin).
Trait Implementations§
Auto Trait Implementations§
impl<const D: usize> Freeze for RayHit<D>
impl<const D: usize> RefUnwindSafe for RayHit<D>
impl<const D: usize> Send for RayHit<D>
impl<const D: usize> Sync for RayHit<D>
impl<const D: usize> Unpin for RayHit<D>
impl<const D: usize> UnsafeUnpin for RayHit<D>
impl<const D: usize> UnwindSafe for RayHit<D>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.