pub enum BodyType {
Dynamic,
Static,
Kinematic,
}Expand description
Whether a body is affected by forces and collisions.
Variants§
Dynamic
Affected by forces and collisions.
Static
Not affected by forces, but participates in collisions (infinite mass).
Kinematic
Moved by user code, pushes dynamic bodies but isn’t affected by them.
Trait Implementations§
impl Copy for BodyType
impl Eq for BodyType
impl StructuralPartialEq for BodyType
Auto Trait Implementations§
impl Freeze for BodyType
impl RefUnwindSafe for BodyType
impl Send for BodyType
impl Sync for BodyType
impl Unpin for BodyType
impl UnsafeUnpin for BodyType
impl UnwindSafe for BodyType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.