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HalfSpace

Struct HalfSpace 

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pub struct HalfSpace<const D: usize> {
    pub normal: SVector<f64, D>,
    pub offset: f64,
}
Expand description

D-dimensional half-space: the set of points where normal · p <= offset.

The boundary plane has equation normal · p = offset. normal must be a unit vector.

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§normal: SVector<f64, D>

Outward-pointing unit normal of the boundary plane.

§offset: f64

Signed distance from the origin to the boundary plane along the normal. Positive = plane is on the positive side of the origin.

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impl<const D: usize> HalfSpace<D>

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pub fn new(normal: SVector<f64, D>, offset: f64) -> Self

Create a half-space from a normal and offset. The normal should be a unit vector (not enforced, but expected).

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pub fn ground(axis: usize, height: f64) -> Self

Create a ground plane at the given height along the given axis. Normal points in the positive axis direction (upward for Y-up).

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pub fn signed_distance(&self, point: &SVector<f64, D>) -> f64

Signed distance from a point to the boundary plane. Positive = point is on the “outside” (normal side). Negative = point is inside the solid half-space.

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pub fn project(&self, point: &SVector<f64, D>) -> SVector<f64, D>

Project a point onto the boundary plane.

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pub fn contact_sphere( &self, sphere_center: &SVector<f64, D>, sphere_radius: f64, ) -> Option<(SVector<f64, D>, f64)>

Analytical contact between a sphere and this half-space.

Returns Some((contact_point, depth)) if overlapping, None otherwise. sphere_center is in world space.

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pub fn contact_capsule( &self, capsule_pos: &SVector<f64, D>, half_height: f64, radius: f64, axis: usize, ) -> Vec<(SVector<f64, D>, f64)>

Analytical contact between a capsule and this half-space.

Returns contacts for both hemisphere centers (0, 1, or 2 contacts). capsule_pos is the capsule’s world-space center.

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pub fn contact_box( &self, box_pos: &SVector<f64, D>, half_extents: &[f64; D], ) -> Vec<(SVector<f64, D>, f64)>

Analytical contact between an axis-aligned box and this half-space.

Returns contacts for all box vertices that penetrate the plane. box_pos is the box’s world-space center.

Trait Implementations§

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impl<const D: usize> Clone for HalfSpace<D>

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fn clone(&self) -> HalfSpace<D>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<const D: usize> Debug for HalfSpace<D>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<const D: usize> Shape<D> for HalfSpace<D>

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fn support(&self, direction: &SVector<f64, D>) -> SVector<f64, D>

Support function for GJK compatibility.

Returns a point at HALFSPACE_EXTENT in the query direction (projected onto the plane) or at -HALFSPACE_EXTENT * normal if direction points into the solid. This is an approximation — use analytical contacts for sphere/capsule/box instead.

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fn bounding_sphere(&self) -> (Point<D>, f64)

Bounding sphere: (center, radius).
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fn as_any(&self) -> &dyn Any

Downcast to concrete type for specialized collision dispatch. Read more
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impl<const D: usize> Copy for HalfSpace<D>

Auto Trait Implementations§

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impl<const D: usize> Freeze for HalfSpace<D>

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impl<const D: usize> RefUnwindSafe for HalfSpace<D>

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impl<const D: usize> Send for HalfSpace<D>

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impl<const D: usize> Sync for HalfSpace<D>

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impl<const D: usize> Unpin for HalfSpace<D>

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impl<const D: usize> UnsafeUnpin for HalfSpace<D>

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impl<const D: usize> UnwindSafe for HalfSpace<D>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.