pub struct Unreal4ContextPlatformProperties {
pub is_windows: Option<bool>,
pub callback_result: Option<i32>,
}
Fields§
§is_windows: Option<bool>
Whether the crash happened on a Windows device.
callback_result: Option<i32>
Platform-specific UE4 Core value.
Trait Implementations§
Source§impl Clone for Unreal4ContextPlatformProperties
impl Clone for Unreal4ContextPlatformProperties
Source§fn clone(&self) -> Unreal4ContextPlatformProperties
fn clone(&self) -> Unreal4ContextPlatformProperties
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for Unreal4ContextPlatformProperties
impl Default for Unreal4ContextPlatformProperties
Source§fn default() -> Unreal4ContextPlatformProperties
fn default() -> Unreal4ContextPlatformProperties
Returns the “default value” for a type. Read more
Source§impl PartialEq for Unreal4ContextPlatformProperties
impl PartialEq for Unreal4ContextPlatformProperties
Source§fn eq(&self, other: &Unreal4ContextPlatformProperties) -> bool
fn eq(&self, other: &Unreal4ContextPlatformProperties) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Eq for Unreal4ContextPlatformProperties
impl StructuralPartialEq for Unreal4ContextPlatformProperties
Auto Trait Implementations§
impl Freeze for Unreal4ContextPlatformProperties
impl RefUnwindSafe for Unreal4ContextPlatformProperties
impl Send for Unreal4ContextPlatformProperties
impl Sync for Unreal4ContextPlatformProperties
impl Unpin for Unreal4ContextPlatformProperties
impl UnwindSafe for Unreal4ContextPlatformProperties
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more