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ShapeOp

Enum ShapeOp 

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pub enum ShapeOp {
Show 15 variants Extrude(f64), Taper(f64), Rotate(Quat), Translate(Vec3), Scale(Vec3), Split { axis: Axis, slots: Vec<SplitSlot>, }, Repeat { axis: Axis, tile_size: f64, rule: String, }, Comp(CompTarget), I(String), Mat(String), Rule(String), Align { local_axis: Axis, target: Vec3, }, Offset { distance: f64, cases: Vec<OffsetCase>, }, Roof { config: RoofConfig, cases: Vec<RoofCase>, }, Attach { world_axis: Vec3, cases: Vec<AttachCase>, },
}
Expand description

The atomic CGA operations that the interpreter executes.

Every operation transforms the current Scope into zero or more child scopes, each tagged with a rule name that will be recursively evaluated.

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Extrude(f64)

Lifts a 2-D footprint (XZ plane) into a 3-D volume by setting the Y size.

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Taper(f64)

Pyramidal taper: scales the top face toward the centroid. amount[0, 1]: 0 = no taper, 1 = full pyramid (top collapses to a point).

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Rotate(Quat)

Applies an additional rotation to the scope (cumulative with existing rotation).

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Translate(Vec3)

Translates the scope origin in local space.

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Scale(Vec3)

Scales the scope size along each axis (multiplicative).

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Split

Divides the scope along axis into ordered slots.

Fields

§axis: Axis
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Repeat

Tiles the scope along axis with child scopes of approximate size tile_size. The tile count is floor(total / tile_size); the actual tile size is then stretched to total / count so the tiles fill the scope exactly with no gap.

Fields

§axis: Axis
§tile_size: f64
§rule: String
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Comp(CompTarget)

Decomposes the scope into its geometric components (faces, edges, vertices).

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I(String)

Terminal: replace the scope with the named mesh asset. This is the “terminal symbol” — produces a Terminal node in the output model.

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Mat(String)

Sets the material identifier on the current work item. The material is propagated to the final Terminal, allowing downstream renderers to apply textures/shaders without changing the scope. Syntax: Mat("Brick") or Mat(Brick).

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Rule(String)

Calls a named sub-rule on the current scope unchanged. Used for grammar rule references that don’t transform the scope themselves.

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Align

Rotates the scope so that the specified local axis points in the given world direction.

Applies the shortest-arc rotation from the current world direction of local_axis to target. Useful for recovering from accumulated rotations. Syntax: Align(Y, Up), Align(Z, Forward), etc. Named targets: Up=(0,1,0), Down=(0,-1,0), Right=(1,0,0), Left=(-1,0,0), Forward=(0,0,-1), Back=(0,0,1).

Fields

§local_axis: Axis
§target: Vec3
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Offset

Creates an inset (distance < 0) frame on a 2D face scope.

Produces up to two kinds of child scopes:

  • Inside: the inset rectangle.
  • Border: four surrounding strips (bottom, top, left, right), each invoking the same rule.

Syntax: Offset(-0.2) { Inside: Glass | Border: Frame }

Fields

§distance: f64
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Roof

Generates a roof structure above the current scope using rich parametric configuration.

Operates on a volume scope. The config contains the roof type, primary pitch angle, optional secondary pitch, overhang, ridge offset, fascia depth, and tier height.

Syntax examples:

  • Roof(Gable, 30) { Slope: Tiles | GableEnd: Bricks } — basic Gable
  • Roof(Hip, 30, 0.5) { Slope: Tiles } — Hip with overhang
  • Roof(Gambrel, 45, 20) { LowerSlope: Shingles | UpperSlope: Tiles } — Gambrel
  • Roof(Saltbox, 45, offset=0.3) { Slope: Tiles | GableEnd: Bricks } — Saltbox
  • Roof(DutchGable, 45, tier=0.7) { Slope: Tiles | GableEnd: Bricks } — Dutch Gable

Fields

§config: RoofConfig
§cases: Vec<RoofCase>
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Attach

Projects a new horizontal scope out of a sloped face for attaching dormers or details.

world_axis defines the “up” direction for the attached scope (usually world Y). The resulting scope sits on the face’s surface with its Y axis aligned to world_axis, inheriting the face’s width and height but with depth = 0.

Syntax: Attach(Up) { Surface: DormerMass }

Fields

§world_axis: Vec3

Trait Implementations§

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impl Clone for ShapeOp

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fn clone(&self) -> ShapeOp

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShapeOp

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ShapeOp

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ShapeOp

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fn eq(&self, other: &ShapeOp) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ShapeOp

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ShapeOp

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,