HButton

Struct HButton 

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pub struct HButton { /* private fields */ }
Expand description

A horizontally laid-out button view with customizable border, background, and shadow.

HButton is a styled UI component composed using Bevy’s ECS Bundle. By default, it uses a horizontal FlexDirection::Row layout with centered alignment, and includes styling traits such as BorderView, BackgroundView, BoxShadowView, and PositionView.

This component is ideal for creating rich, composable buttons in declarative UI.

§Default Layout

  • display: Flex
  • flex_direction: Row
  • justify_content: Center
  • align_items: Center
  • column_gap: 0.0

§Example

commands.spawn(HButton::default()
    .text("Click me")
    .font(my_font)
    .border_width(Val::Px(2.0))
    .background_color(Color::BLUE));

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impl BackgroundView for HButton

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fn background_node(&mut self) -> &mut BackgroundStyle

Returns a mutable reference to the current background style
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fn background_color(self, color: impl Into<Color>) -> Self

Sets a solid color as the background
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fn background_image(self, image: Handle<Image>) -> Self

Sets an image as the background
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fn background_image_mode(self, image_mode: NodeImageMode) -> Self

Sets background image mode
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impl BorderView for HButton

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fn border_node(&mut self) -> &mut BorderStyle

Returns a mutable reference to the current border style
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fn border(self, border: UiRect) -> Self

Sets the border size
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fn border_color(self, border_color: impl Into<Color>) -> Self

Sets the border color
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fn border_radius(self, border_radius: BorderRadius) -> Self

Sets the border radius
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impl BoxShadowView for HButton

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fn box_shadow_node(&mut self) -> &mut BoxShadow

Returns a mutable reference to the internal shadow style list.
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fn shadow(self, shadows: Vec<ShadowStyle>) -> Self

Replaces all existing shadows with the provided list.
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fn add_shadow(self, shadow: ShadowStyle) -> Self

Appends a new shadow to the current list.
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impl Bundle for HButton

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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impl Clone for HButton

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fn clone(&self) -> HButton

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HButton

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for HButton

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fn default() -> Self

Creates a default HButton with centered horizontal layout and themed styling.

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impl DynamicBundle for HButton

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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impl PositionView for HButton

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fn top(self, y: Val) -> Self

Sets the top offset of the view in absolute positioning mode. Read more
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fn left(self, x: Val) -> Self

Sets the left offset of the view in absolute positioning mode. Read more
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fn right(self, x: Val) -> Self

Sets the right offset of the view in absolute positioning mode. Read more
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fn bottom(self, y: Val) -> Self

Sets the bottom offset of the view in absolute positioning mode. Read more
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fn position(self, x: Val, y: Val) -> Self

Sets both the left and top offsets of the view in absolute positioning mode. Read more
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impl StackView for HButton

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fn from_justify_content(justify_content: JustifyContent) -> Self

Creates a new instance with a specified JustifyContent alignment along the main axis. Read more
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fn from_align_items(align_items: AlignItems) -> Self

Creates a new instance with a specified AlignItems alignment along the cross axis. Read more
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fn flex_direction(self, direction: FlexDirection) -> Self

Sets the direction of content flow within the stack (e.g. horizontal or vertical). Read more
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fn wrap(self, wrap: FlexWrap) -> Self

Sets the wrapping behavior of the flex container. Read more
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fn justify_content(self, justify: JustifyContent) -> Self

Defines how extra space along the main axis is distributed. Read more
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fn align_items(self, align_items: AlignItems) -> Self

Defines how children are aligned along the cross axis. Read more
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fn row_gap(self, gap: Val) -> Self

Sets the vertical spacing between rows when wrapping is enabled. Read more
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fn column_gap(self, gap: Val) -> Self

Sets the horizontal spacing between columns when wrapping is enabled. Read more
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impl View for HButton

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fn name_node(&mut self) -> &mut Name

Provides mutable access to the underlying Name component. Read more
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fn node_node(&mut self) -> &mut Node

Provides mutable access to the underlying Node component. Read more
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fn new() -> Self

Creates a new instance using the type’s Default implementation. Read more
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fn from_name(name: impl Into<Cow<'static, str>>) -> Self

Constructs a new instance and sets its Name component. Read more
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fn name(self, name: impl Into<Cow<'static, str>>) -> Self

Sets the Name component of this instance. Read more
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fn padding(self, padding: UiRect) -> Self

Sets the padding (insets) around the content of the Node. Read more
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fn frame(self, width: Val, height: Val) -> Self

Sets both the width and height of the Node. Read more
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fn width(self, val: Val) -> Self

Sets the width of the Node. Read more
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fn max_width(self, val: Val) -> Self

Sets the maximum width constraint of the Node. Read more
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fn min_width(self, val: Val) -> Self

Sets the minimum width constraint of the Node. Read more
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fn height(self, val: Val) -> Self

Sets the height of the Node. Read more
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fn max_height(self, val: Val) -> Self

Sets the maximum height constraint of the Node. Read more
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fn min_height(self, val: Val) -> Self

Sets the minimum height constraint of the Node. Read more
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fn flex_grow(self, grow: f32) -> Self

Sets the flex_grow factor of the Node. Read more
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fn flex_shrink(self, shrink: f32) -> Self

Sets the flex_shrink factor of the Node. Read more
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fn grid_row(self, row: GridPlacement) -> Self

Assigns this node to a specific grid row in a grid layout. Read more
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fn grid_column(self, column: GridPlacement) -> Self

Assigns this node to a specific grid column in a grid layout. Read more
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impl BundleFromComponents for HButton

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impl<T> Any for T
where T: 'static + ?Sized,

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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