pub enum BackgroundStyle {
Color(Color),
Image(Handle<Image>),
}Expand description
Defines how a container should be visually styled in the background
Variants§
Trait Implementations§
Source§impl Default for BackgroundStyle
impl Default for BackgroundStyle
Source§impl UiToBundle for BackgroundStyle
impl UiToBundle for BackgroundStyle
Auto Trait Implementations§
impl Freeze for BackgroundStyle
impl !RefUnwindSafe for BackgroundStyle
impl Send for BackgroundStyle
impl Sync for BackgroundStyle
impl Unpin for BackgroundStyle
impl !UnwindSafe for BackgroundStyle
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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fn from_world(_world: &mut World) -> T
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Source§impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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if into_left is true.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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