pub struct LevelChange;Expand description
.level_change on SensoryFeedback.
Trait Implementations§
Source§impl Clone for LevelChange
impl Clone for LevelChange
impl Copy for LevelChange
Source§impl Debug for LevelChange
impl Debug for LevelChange
impl Eq for LevelChange
Source§impl From<LevelChange> for SensoryFeedback
impl From<LevelChange> for SensoryFeedback
Source§fn from(_: LevelChange) -> Self
fn from(_: LevelChange) -> Self
Converts to this type from the input type.
Source§impl From<LevelChange> for Option<SensoryFeedback>
impl From<LevelChange> for Option<SensoryFeedback>
Source§fn from(_: LevelChange) -> Self
fn from(_: LevelChange) -> Self
Converts to this type from the input type.
Source§impl PartialEq for LevelChange
impl PartialEq for LevelChange
impl StructuralPartialEq for LevelChange
Auto Trait Implementations§
impl Freeze for LevelChange
impl RefUnwindSafe for LevelChange
impl Send for LevelChange
impl Sync for LevelChange
impl Unpin for LevelChange
impl UnsafeUnpin for LevelChange
impl UnwindSafe for LevelChange
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more