pub struct Node<T: Chunk> {
pub path: PathBuf,
pub chunk: T,
pub vectors: Option<HashMap<EmbeddedField, Embedding>>,
pub sparse_vectors: Option<HashMap<EmbeddedField, SparseEmbedding>>,
pub metadata: Metadata,
pub embed_mode: EmbedMode,
pub original_size: usize,
pub offset: usize,
pub parent_id: Option<Uuid>,
}Expand description
Represents a unit of data in the indexing process.
Node encapsulates all necessary information for a single unit of data being processed
in the indexing pipeline. It includes fields for an identifier, file path, data chunk, optional
vector representation, and metadata.
Fields§
§path: PathBufFile path associated with the node.
chunk: TData chunk contained in the node.
vectors: Option<HashMap<EmbeddedField, Embedding>>Optional vector representation of embedded data.
sparse_vectors: Option<HashMap<EmbeddedField, SparseEmbedding>>Optional sparse vector representation of embedded data.
metadata: MetadataMetadata associated with the node.
embed_mode: EmbedModeMode of embedding data Chunk and Metadata
original_size: usizeSize of the input this node was originally derived from in bytes
offset: usizeOffset of the chunk relative to the start of the input this node was originally derived from in bytes
parent_id: Option<Uuid>Id of the first node this node was derived from. Set when a node is created via
Node::build_from_other (chunking, conversions) so derived nodes keep pointing at the
node that entered the pipeline.
Implementations§
Source§impl<T: Chunk> Node<T>
impl<T: Chunk> Node<T>
Sourcepub fn build_from_other(node: &Node<T>) -> NodeBuilder<T>
pub fn build_from_other(node: &Node<T>) -> NodeBuilder<T>
Builds a new instance of Node, returning a NodeBuilder. Copies
over the fields from the provided Node.
The new node points at the node that entered the pipeline via Node::parent_id.
Sourcepub fn builder<VALUE: Chunk + Clone>() -> NodeBuilder<VALUE>
pub fn builder<VALUE: Chunk + Clone>() -> NodeBuilder<VALUE>
Creates a new instance of NodeBuilder.
Sourcepub fn new(chunk: impl Into<String>) -> Node<String>
pub fn new(chunk: impl Into<String>) -> Node<String>
Creates a new instance of Node with the specified data chunk.
The other fields are set to their default values.
pub fn with_metadata(&mut self, metadata: impl Into<Metadata>) -> &mut Self
pub fn with_vectors( &mut self, vectors: impl Into<HashMap<EmbeddedField, Embedding>>, ) -> &mut Self
pub fn with_sparse_vectors( &mut self, sparse_vectors: impl Into<HashMap<EmbeddedField, SparseEmbedding>>, ) -> &mut Self
Source§impl Node<String>
impl Node<String>
Sourcepub fn into_chunks(
self,
chunks: impl IntoIterator<Item = String>,
) -> impl Iterator<Item = Self>
pub fn into_chunks( self, chunks: impl IntoIterator<Item = String>, ) -> impl Iterator<Item = Self>
Derives nodes from chunks while retaining the first ancestor as their parent.
Resolves the parent before removing the input text, then reuses the remaining fields for every output without cloning the full input text.
Sourcepub fn as_embeddables(&self) -> Vec<(EmbeddedField, String)>
pub fn as_embeddables(&self) -> Vec<(EmbeddedField, String)>
Creates embeddable data depending on chosen EmbedMode.
§Returns
Embeddable data mapped to their EmbeddedField.
Trait Implementations§
Source§impl<'de, T> Deserialize<'de> for Node<T>where
T: Deserialize<'de> + Chunk,
impl<'de, T> Deserialize<'de> for Node<T>where
T: Deserialize<'de> + Chunk,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl Hash for Node<String>
impl Hash for Node<String>
impl<T: PartialEq + Chunk> StructuralPartialEq for Node<T>
Auto Trait Implementations§
impl<T> Forget for Node<T>
impl<T> Freeze for Node<T>where
T: Freeze,
impl<T> RefUnwindSafe for Node<T>where
T: RefUnwindSafe,
impl<T> Send for Node<T>
impl<T> Sync for Node<T>
impl<T> Unpin for Node<T>where
T: Unpin,
impl<T> UnsafeUnpin for Node<T>where
T: UnsafeUnpin,
impl<T> UnwindSafe for Node<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
Source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
T in a tonic::RequestSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);