pub struct Sprite<'a> {
pub id: CharacterId,
pub num_frames: u16,
pub tags: Vec<Tag<'a>>,
}
Fields§
§id: CharacterId
§num_frames: u16
Trait Implementations§
impl<'a> StructuralPartialEq for Sprite<'a>
Auto Trait Implementations§
impl<'a> Freeze for Sprite<'a>
impl<'a> RefUnwindSafe for Sprite<'a>
impl<'a> Send for Sprite<'a>
impl<'a> Sync for Sprite<'a>
impl<'a> Unpin for Sprite<'a>
impl<'a> UnwindSafe for Sprite<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more