pub struct Shape {
pub initial_styles: ShapeStyles,
pub records: Vec<ShapeRecord>,
}
Fields
initial_styles: ShapeStyles
records: Vec<ShapeRecord>
Trait Implementations
sourceimpl<'de> Deserialize<'de> for Shape
impl<'de> Deserialize<'de> for Shape
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Ord for Shape
impl Ord for Shape
sourceimpl PartialOrd<Shape> for Shape
impl PartialOrd<Shape> for Shape
sourcefn partial_cmp(&self, other: &Shape) -> Option<Ordering>
fn partial_cmp(&self, other: &Shape) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
1.0.0 · sourcefn lt(&self, other: &Rhs) -> bool
fn lt(&self, other: &Rhs) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
1.0.0 · sourcefn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
impl Eq for Shape
impl StructuralEq for Shape
impl StructuralPartialEq for Shape
Auto Trait Implementations
impl RefUnwindSafe for Shape
impl Send for Shape
impl Sync for Shape
impl Unpin for Shape
impl UnwindSafe for Shape
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more