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TroubleshootingEnvironment

Struct TroubleshootingEnvironment 

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pub struct TroubleshootingEnvironment { /* private fields */ }
Expand description

障害診断環境

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impl TroubleshootingEnvironment

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pub fn new( services: HashMap<String, Service>, target_service: impl Into<String>, ) -> Self

新しい環境を作成

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pub fn memory_leak_scenario() -> Self

メモリリークシナリオを作成

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pub fn cpu_spike_scenario() -> Self

CPUスパイクシナリオを作成

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pub fn network_timeout_scenario() -> Self

ネットワークタイムアウトシナリオを作成

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pub fn complex_scenario( total_services: usize, noise_services: usize, cascade_depth: usize, seed: u64, ) -> Self

複雑なシナリオを生成

§Arguments
  • total_services - 総サービス数(2-50)
  • noise_services - ノイズサービス数(警告ログがあるが問題なし)
  • cascade_depth - 連鎖障害の深さ(1=単独, 2+=連鎖)
  • seed - 乱数シード(再現性のため)
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// 20サービス、5つのノイズ、2段階連鎖
let env = TroubleshootingEnvironment::complex_scenario(20, 5, 2, 42);
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pub fn medium_complexity_scenario() -> Self

プリセット: 中規模複雑シナリオ (15サービス, 3ノイズ, 2連鎖)

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pub fn high_complexity_scenario() -> Self

プリセット: 大規模複雑シナリオ (30サービス, 8ノイズ, 3連鎖)

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pub fn extreme_complexity_scenario() -> Self

プリセット: 超大規模シナリオ (50サービス, 15ノイズ, 4連鎖)

Trait Implementations§

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impl Environment for TroubleshootingEnvironment

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fn step(&self, worker_id: WorkerId, action: &Action) -> WorkResult

アクション実行 Read more
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fn reset(&self)

環境をリセット Read more
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fn name(&self) -> &str

環境名

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