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ExplorationSpaceV2

Struct ExplorationSpaceV2 

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pub struct ExplorationSpaceV2<N, E, S, R, M, Sel>
where N: Debug + Clone, E: Debug + Clone, S: MapState, R: Rules, M: MutationLogic<N, E, S, R>, Sel: SelectionLogic<N, E, S>,
{ /* private fields */ }
Expand description

探索空間 V2 - 統合レイヤー

GraphMap と Operator を統合する。 ロジックは持たず、コンポーネントを繋ぐだけ。

§型パラメータ

  • N: ノードデータの型
  • E: エッジデータの型
  • S: 状態の型
  • R: 遷移ルールの型(Rules を実装)
  • M: Mutation ロジック
  • Sel: Selection ロジック

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impl<N, E, S, R, M, Sel> ExplorationSpaceV2<N, E, S, R, M, Sel>
where N: Debug + Clone, E: Debug + Clone, S: MapState + Default, R: Rules + 'static, M: MutationLogic<N, E, S, R>, Sel: SelectionLogic<N, E, S>,

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pub fn new(operator: Operator<M, Sel, N, E, S, R>) -> Self

新しい ExplorationSpaceV2 を作成

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pub fn with_dependency_graph(self, graph: DependencyGraph) -> Self

DependencyGraph を設定

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pub fn with_actions_config(self, config: ActionsConfig) -> Self

ActionsConfig を設定

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pub fn create_root(&mut self, data: N) -> MapNodeId

ルートノードを作成

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pub fn apply( &mut self, input: &dyn MutationInput, stats: &SwarmStats, ) -> Vec<MapUpdateResult>

入力を適用(Operator に委譲)

Note: 統計は ActionEventPublisher 経由で別途記録されるため、 この関数では統計を更新しない。SwarmStats は Mutation に渡される。

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pub fn select(&self, count: usize, stats: &SwarmStats) -> Vec<MapNodeId>

次のノードを選択(Operator に委譲)

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pub fn next(&self, stats: &SwarmStats) -> Option<MapNodeId>

次のノードを1つ選択(Operator に委譲)

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pub fn score( &self, action: &str, target: Option<&str>, stats: &SwarmStats, ) -> f64

ノードの優先度スコアを取得(Operator に委譲)

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pub fn select_nodes( &self, count: usize, stats: &SwarmStats, ) -> Vec<&MapNode<N, S>>

次のノードを選択し、MapNode ごと返す

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pub fn initialize(&mut self, initial_contexts: &[&str]) -> Vec<MapUpdateResult>

初期ノードを展開(Operator に委譲)

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pub fn get_nodes(&self, ids: &[MapNodeId]) -> Vec<&MapNode<N, S>>

複数ノードを一括取得

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pub fn get_node_data(&self, ids: &[MapNodeId]) -> Vec<&N>

複数ノードのデータを一括取得

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pub fn frontiers(&self) -> Vec<MapNodeId>

フロンティア(探索可能ノード)を取得

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pub fn root(&self) -> Option<MapNodeId>

ルートノード ID

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pub fn node_count(&self) -> usize

ノード数

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pub fn is_complete(&self) -> bool

探索が完了したか(Operator に委譲)

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pub fn has_completed(&self) -> bool

成功で完了したか(外部からマーク済みの場合)

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pub fn mark_completed(&mut self)

成功として完了をマーク

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pub fn is_exhausted(&self) -> bool

フロンティアが枯渇したか

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pub fn map(&self) -> &GraphMap<N, E, S>

GraphMap への参照

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pub fn map_mut(&mut self) -> &mut GraphMap<N, E, S>

GraphMap への可変参照

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pub fn operator(&self) -> &Operator<M, Sel, N, E, S, R>

Operator への参照

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pub fn operator_mut(&mut self) -> &mut Operator<M, Sel, N, E, S, R>

Operator への可変参照

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pub fn dependency_graph(&self) -> Option<&DependencyGraph>

DependencyGraph への参照

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pub fn operator_name(&self) -> String

Operator 名

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pub fn rules(&self) -> &R

Rules への参照

Auto Trait Implementations§

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impl<N, E, S, R, M, Sel> Freeze for ExplorationSpaceV2<N, E, S, R, M, Sel>
where M: Freeze, Sel: Freeze, R: Freeze,

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impl<N, E, S, R, M, Sel> !RefUnwindSafe for ExplorationSpaceV2<N, E, S, R, M, Sel>

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impl<N, E, S, R, M, Sel> Send for ExplorationSpaceV2<N, E, S, R, M, Sel>
where N: Send, E: Send, S: Send,

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impl<N, E, S, R, M, Sel> Sync for ExplorationSpaceV2<N, E, S, R, M, Sel>
where N: Sync, E: Sync, S: Sync,

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impl<N, E, S, R, M, Sel> Unpin for ExplorationSpaceV2<N, E, S, R, M, Sel>
where M: Unpin, Sel: Unpin, R: Unpin, N: Unpin, E: Unpin, S: Unpin,

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impl<N, E, S, R, M, Sel> !UnwindSafe for ExplorationSpaceV2<N, E, S, R, M, Sel>

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