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WorkerState

Struct WorkerState 

Source
pub struct WorkerState {
    pub id: AgentId,
    pub history: ActionHistory,
    pub cache: LocalCache,
    pub pending_tasks: HashSet<TaskId>,
    pub escalation: Option<Escalation>,
    pub consecutive_failures: u32,
    pub last_output: Option<String>,
    /* private fields */
}
Expand description

Worker の永続状態(Tick間で保持される)

WorkerStateDelta 経由で更新される。

Fields§

§id: AgentId

Agent ID(内部識別用)

§history: ActionHistory

行動履歴

§cache: LocalCache

ローカルキャッシュ

§pending_tasks: HashSet<TaskId>

保留中の非同期Task(HashSet で O(1) 検索)

§escalation: Option<Escalation>

Escalation 情報(Worker が設定、Manager が読み取り)

§consecutive_failures: u32

連続失敗カウント

§last_output: Option<String>

最新アクションの出力(Environment からの結果)

Implementations§

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impl WorkerState

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pub fn new(id: AgentId) -> Self

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pub fn raise_escalation(&mut self, escalation: Escalation)

Escalation を発生させる

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pub fn clear_escalation(&mut self)

Escalation をクリア

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pub fn record_failure(&mut self, tick: u64, threshold: u32) -> bool

失敗を記録し、閾値を超えたら Escalation

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pub fn record_success(&mut self)

成功を記録(連続失敗をリセット)

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pub fn set_state<T: Any + Send + Sync + 'static>(&mut self, state: T)

内部状態を設定

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pub fn get_state<T: Any + Send + Sync + 'static>(&self) -> Option<&T>

内部状態を取得

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pub fn get_state_mut<T: Any + Send + Sync + 'static>( &mut self, ) -> Option<&mut T>

内部状態を可変で取得

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pub fn add_pending_task(&mut self, task_id: TaskId)

非同期タスクを追加(O(1))

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pub fn complete_task(&mut self, task_id: TaskId)

完了したタスクを削除(O(1))

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