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ActionNodeData

Struct ActionNodeData 

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pub struct ActionNodeData {
    pub action_name: String,
    pub target: Option<String>,
    pub args: HashMap<String, String>,
    pub discovery: Option<Value>,
}
Expand description

ノードが保持する Action 情報

探索空間の各ノードは「どのアクションを実行すべきか」を保持する。 Action への変換が可能で、Manager が Worker に指示を出す際に使用する。

§設計意図

  • Action ↔ Node の対称性: Action → Node(実行結果)、Node → Action(復元)
  • 自動実行: ノード情報から Action を復元できるので、LLM 不要で実行可能
  • discovery 保持: 実行結果の発見情報も保持

§Example

// MutationInput から ActionNodeData を生成
let node_data = ActionNodeData::from_input(&input);

// Action に変換して Worker に渡す
let action: Action = (&node_data).into();
worker.execute(action);

Fields§

§action_name: String

アクション名(例: “grep”, “read”)

§target: Option<String>

ターゲット(例: “src/auth.rs”)

§args: HashMap<String, String>

追加引数

§discovery: Option<Value>

発見情報(アクション実行結果)

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impl ActionNodeData

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pub fn new(action_name: impl Into<String>) -> Self

新しい ActionNodeData を作成

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pub fn with_target(self, target: impl Into<String>) -> Self

ターゲットを設定

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pub fn with_arg(self, key: impl Into<String>, value: impl Into<String>) -> Self

引数を追加

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pub fn with_discovery(self, discovery: Value) -> Self

発見情報を設定

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pub fn from_input(input: &dyn MutationInput) -> Self

MutationInput から ActionNodeData を生成

Trait Implementations§

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impl ActionExtractor for ActionNodeData

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fn action_name(&self) -> &str

アクション名を取得
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fn target(&self) -> Option<&str>

ターゲットを取得(Optional)
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fn extract(&self) -> (&str, Option<&str>)

(action_name, target) のタプルとして取得
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impl Clone for ActionNodeData

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fn clone(&self) -> ActionNodeData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActionNodeData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ActionNodeData

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fn default() -> ActionNodeData

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ActionNodeData

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<&ActionNodeData> for Action

ActionNodeData から Action への変換

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fn from(data: &ActionNodeData) -> Self

Converts to this type from the input type.
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impl From<ActionNodeData> for Action

ActionNodeData から Action への変換(所有権移動版)

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fn from(data: ActionNodeData) -> Self

Converts to this type from the input type.
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impl<E, S, R> MutationLogic<ActionNodeData, E, S, R> for RulesBasedMutation
where E: Debug + Clone + Default, S: MapState + Default, R: Rules,

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fn interpret( &self, input: &dyn MutationInput, _map: &GraphMap<ActionNodeData, E, S>, _actions: &ActionsConfig, rules: &R, _stats: &SwarmStats, ) -> Vec<MapUpdate<ActionNodeData, E, S>>

入力を MapUpdate に変換 Read more
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fn initialize( &self, root_id: MapNodeId, initial_contexts: &[&str], rules: &R, ) -> Vec<MapUpdate<ActionNodeData, E, S>>

初期ノードを展開
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fn create_node_data(&self, input: &dyn MutationInput) -> ActionNodeData

ノードデータを生成
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fn create_edge_data(&self, _input: &dyn MutationInput) -> E

エッジデータを生成
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fn initial_state(&self) -> S

初期状態を生成
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fn name(&self) -> &str

名前
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impl Serialize for ActionNodeData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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