swamp_app

Struct App

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pub struct App<'a, T: Application> { /* private fields */ }

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impl<'a, T: Application> App<'a, T>

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pub fn run( title: &str, virtual_surface_size: UVec2, suggested_physical_surface_size: UVec2, )

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impl<'a, T: Application> AppHandler for App<'a, T>

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fn min_size(&self) -> (u16, u16)

Returns the minimum window size (width, height) in pixels that the application requires. Read more
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fn start_size(&self) -> (u16, u16)

Returns the starting window size (width, height) in pixels when the application launches. Read more
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fn cursor_should_be_visible(&self) -> bool

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fn redraw(&mut self) -> bool

Called to trigger a redraw of the application’s content. Read more
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fn got_focus(&mut self)

Called when the application window gains focus. Read more
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fn lost_focus(&mut self)

Called when the application window loses focus. Read more
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fn window_created(&mut self, window: Arc<Window>)

Called after the application window has been created and is ready to use. Read more
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fn resized(&mut self, physical_size: PhysicalSize<u32>)

Called whenever the window is resized, providing the new physical size. Read more
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fn keyboard_input( &mut self, element_state: ElementState, physical_key: PhysicalKey, )

Processes keyboard input events, such as key presses and releases. Read more
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fn cursor_entered(&mut self)

Called when the cursor enters the window. Read more
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fn cursor_left(&mut self)

Called when the cursor leaves the window. Read more
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fn cursor_moved(&mut self, physical_position: PhysicalPosition<f64>)

Handles cursor movement within the window, providing the new position. Read more
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fn mouse_input(&mut self, element_state: ElementState, button: MouseButton)

Handles mouse button input events, such as presses and releases. Read more
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fn mouse_wheel(&mut self, delta: MouseScrollDelta, _touch_phase: TouchPhase)

Processes mouse wheel events, which indicate scrolling actions. Read more
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fn mouse_motion(&mut self, delta: (f64, f64))

Handles mouse motion. the delta follows no standard, so it is up to the game to apply a factor as it sees fit.
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fn touch(&mut self, _touch: Touch)

Handles touch input events, such as screen touches and gestures. Read more
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fn scale_factor_changed( &mut self, scale_factor: f64, inner_size_writer: InnerSizeWriter, )

Handles changes to the display scale factor, usually due to monitor DPI changes. Read more

Auto Trait Implementations§

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impl<'a, T> !Freeze for App<'a, T>

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impl<'a, T> !RefUnwindSafe for App<'a, T>

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impl<'a, T> !Send for App<'a, T>

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impl<'a, T> !Sync for App<'a, T>

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impl<'a, T> Unpin for App<'a, T>
where T: Unpin,

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impl<'a, T> !UnwindSafe for App<'a, T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more