pub struct Machine<'input> { /* private fields */ }Expand description
Generic machine state simulation, assuming nothing is known about the machine when initialized. This is used to reduce output G-Code verbosity and run repetitive actions.
Implementations§
source§impl<'input> Machine<'input>
impl<'input> Machine<'input>
pub fn new( supported_functionality: SupportedFunctionality, tool_on_sequence: Option<Snippet<'input>>, tool_off_sequence: Option<Snippet<'input>>, program_begin_sequence: Option<Snippet<'input>>, program_end_sequence: Option<Snippet<'input>> ) -> Self
pub fn supported_functionality(&self) -> &SupportedFunctionality
sourcepub fn program_begin(&self) -> Vec<Token<'input>>
pub fn program_begin(&self) -> Vec<Token<'input>>
Output user-defined setup gcode
sourcepub fn program_end(&self) -> Vec<Token<'input>>
pub fn program_end(&self) -> Vec<Token<'input>>
Output user-defined teardown gcode
Trait Implementations§
Auto Trait Implementations§
impl<'input> Freeze for Machine<'input>
impl<'input> RefUnwindSafe for Machine<'input>
impl<'input> Send for Machine<'input>
impl<'input> Sync for Machine<'input>
impl<'input> Unpin for Machine<'input>
impl<'input> UnwindSafe for Machine<'input>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more