Expand description
Cross-platform GPU device and surface management.
You can use this crate to multithread a graphics application so that rendering happens on multiple threads, sharing textures among them in the most efficient manner. It may also be useful as a lightweight framework for just initializing rendering in native applications. This is in contrast to crates like SDL, GLFW, winit, and Glutin, all of which have a broader focus in that they manage windowing and the event loop as well.
Re-exports§
pub use platform::default::connection::Connection;
pub use platform::default::connection::NativeConnection;
pub use platform::default::context::Context;
pub use platform::default::context::ContextDescriptor;
pub use platform::default::context::NativeContext;
pub use platform::default::device::Adapter;
pub use platform::default::device::Device;
pub use platform::default::device::NativeDevice;
pub use platform::default::surface::NativeWidget;
pub use platform::default::surface::Surface;
pub use platform::default::surface::SurfaceTexture;
pub use crate::error::Error;
pub use crate::error::WindowingApiError;
Modules§
- connection
- The abstract interface that all connections conform to.
- device
- The abstract interface that all devices conform to.
- error
- Various errors that methods can produce.
- macros
- A macro for use in the top-level crate.
- platform
- Platform-specific backends.
Macros§
- declare_
surfman - When using
surfman
, you should place this macro at the top of your crate, like so:
Structs§
- Context
Attribute Flags - Various flags that control attributes of the context and/or surfaces created from that context.
- Context
Attributes - Attributes that control aspects of a context and/or surfaces created from that context.
- ContextID
- A unique ID among all currently-allocated contexts.
- GLVersion
- Describes the OpenGL version that is requested when a context is created.
- SurfaceID
- A unique ID per allocated surface.
- Surface
Info - Various data about the surface.
- System
Surface Info - Various data about the surface.
Enums§
- GLApi
- The API (OpenGL or OpenGL ES).
- Surface
Access - Specifies how and if the CPU has direct access to the surface data.
- Surface
Type - Information specific to the type of surface: generic or widget.