Crate surfman

Source
Expand description

Cross-platform GPU device and surface management.

You can use this crate to multithread a graphics application so that rendering happens on multiple threads, sharing textures among them in the most efficient manner. It may also be useful as a lightweight framework for just initializing rendering in native applications. This is in contrast to crates like SDL, GLFW, winit, and Glutin, all of which have a broader focus in that they manage windowing and the event loop as well.

Re-exports§

pub use platform::default::connection::Connection;
pub use platform::default::connection::NativeConnection;
pub use platform::default::context::Context;
pub use platform::default::context::ContextDescriptor;
pub use platform::default::context::NativeContext;
pub use platform::default::device::Adapter;
pub use platform::default::device::Device;
pub use platform::default::device::NativeDevice;
pub use platform::default::surface::NativeWidget;
pub use platform::default::surface::Surface;
pub use platform::default::surface::SurfaceTexture;
pub use crate::error::Error;
pub use crate::error::WindowingApiError;

Modules§

connection
The abstract interface that all connections conform to.
device
The abstract interface that all devices conform to.
error
Various errors that methods can produce.
macros
A macro for use in the top-level crate.
platform
Platform-specific backends.

Macros§

declare_surfman
When using surfman, you should place this macro at the top of your crate, like so:

Structs§

ContextAttributeFlags
Various flags that control attributes of the context and/or surfaces created from that context.
ContextAttributes
Attributes that control aspects of a context and/or surfaces created from that context.
ContextID
A unique ID among all currently-allocated contexts.
GLVersion
Describes the OpenGL version that is requested when a context is created.
SurfaceID
A unique ID per allocated surface.
SurfaceInfo
Various data about the surface.
SystemSurfaceInfo
Various data about the surface.

Enums§

GLApi
The API (OpenGL or OpenGL ES).
SurfaceAccess
Specifies how and if the CPU has direct access to the surface data.
SurfaceType
Information specific to the type of surface: generic or widget.