Struct superconsole::State
source · [−]pub struct State<'a>(_);
Expand description
Each Component
can refer to any piece of state to render itself.
Conceptually, since Components are stateless, this state is used to render them fresh at each step.
States should be given a unique type - this can be used to retrieve them at draw time.
Implementations
Trait Implementations
Auto Trait Implementations
impl<'a> !RefUnwindSafe for State<'a>
impl<'a> !Send for State<'a>
impl<'a> !Sync for State<'a>
impl<'a> Unpin for State<'a>
impl<'a> !UnwindSafe for State<'a>
Blanket Implementations
sourceimpl<T> AsARef<T> for T where
T: ?Sized,
impl<T> AsARef<T> for T where
T: ?Sized,
sourcefn try_as_aref(this: &T) -> Result<ARef<'_, T>, BorrowError>
fn try_as_aref(this: &T) -> Result<ARef<'_, T>, BorrowError>
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more