Struct Game

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pub struct Game {
    pub boards: [[Board; 3]; 3],
    pub current_player: Player,
    pub last_move_cords: Option<(usize, usize)>,
}
Expand description

Represents the 9x9 super Tic Tac Toe game. X starts

§Example

let mut game = Game::new();
game.make_move(0, 0, 1, 1).unwrap();
game.make_move(1, 1, 0, 0).unwrap();
game.make_move(0, 0, 2, 2).unwrap();
game.make_move(2, 2, 0, 2).unwrap();
game.make_move(0, 2, 1, 0).unwrap();
match game.get_winner() {
    super_ttt::GameState::Winner(player) => {
        println!("Player {:?} wins!", player);
    }
    super_ttt::GameState::Tie => {
        println!("It's a tie!");
    }
    super_ttt::GameState::InProgress => {
        println!("The game is still in progress.");
    }
}

This is essentially just a game state with some relevant methods attached to it.

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§boards: [[Board; 3]; 3]

Self explanatory. Public to allow implementations of display methods

§current_player: Player

The current player that will make the move when Game::make_move is called

§last_move_cords: Option<(usize, usize)>

The coordinates of the last move made by a player.

Implementations§

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impl Game

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pub fn new() -> Self

Create a new game. Default starting player is Player::X

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pub fn make_move( &mut self, board_row: usize, board_col: usize, cell_row: usize, cell_col: usize, ) -> Result<Self, InvalidMoveError>

Make a move on the game. This method will also swap the Game::current_player

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pub fn get_winner(&self) -> GameState

Get the winner of the game, if any

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impl Clone for Game

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fn clone(&self) -> Game

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Game

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Display for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for Game

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Game

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fn eq(&self, other: &Game) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Game

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impl Eq for Game

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impl StructuralPartialEq for Game

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnwindSafe for Game

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.