pub struct PossessionStateCalculator { /* private fields */ }Implementations§
Source§impl PossessionStateCalculator
impl PossessionStateCalculator
pub fn new() -> Self
pub fn update( &mut self, frame: &FrameInfo, touch_state: &TouchState, live_play_state: &LivePlayState, ) -> PossessionState
Trait Implementations§
Source§impl Default for PossessionStateCalculator
impl Default for PossessionStateCalculator
Source§fn default() -> PossessionStateCalculator
fn default() -> PossessionStateCalculator
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PossessionStateCalculator
impl RefUnwindSafe for PossessionStateCalculator
impl Send for PossessionStateCalculator
impl Sync for PossessionStateCalculator
impl Unpin for PossessionStateCalculator
impl UnsafeUnpin for PossessionStateCalculator
impl UnwindSafe for PossessionStateCalculator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more