pub struct PlayerStateSpan<S> {
pub time: f32,
pub frame: usize,
pub end_time: f32,
pub end_frame: usize,
pub duration: f32,
pub player: PlayerId,
pub player_position: Option<[f32; 3]>,
pub is_team_0: bool,
pub state: S,
}Expand description
A span of game time during which a single player held one categorical state of one positioning facet (field third, ball-relative depth, rotation role, …).
Every player-facet event stream shares this envelope; only the state payload
differs per facet. Spans tile the player’s tracked time contiguously: a span
covers (time, end_time] and duration is the exact f32 sum of the per-frame
(or sub-frame) contributions, so summing duration per state reproduces the
exported per-state time totals. Frames whose motion crosses a state boundary
are split at the crossing point into sub-frame spans instead of being
annotated with fraction fields.
Fields§
§time: f32§frame: usize§end_time: f32§end_frame: usize§duration: f32§player: PlayerId§player_position: Option<[f32; 3]>§is_team_0: bool§state: STrait Implementations§
Source§impl<S: Clone> Clone for PlayerStateSpan<S>
impl<S: Clone> Clone for PlayerStateSpan<S>
Source§impl<S: Debug> Debug for PlayerStateSpan<S>
impl<S: Debug> Debug for PlayerStateSpan<S>
Source§impl<S: PartialEq> PartialEq for PlayerStateSpan<S>
impl<S: PartialEq> PartialEq for PlayerStateSpan<S>
Source§impl<S> Serialize for PlayerStateSpan<S>where
S: Serialize,
impl<S> Serialize for PlayerStateSpan<S>where
S: Serialize,
impl<S: PartialEq> StructuralPartialEq for PlayerStateSpan<S>
Source§impl<S> TS for PlayerStateSpan<S>where
S: TS,
impl<S> TS for PlayerStateSpan<S>where
S: TS,
Source§type WithoutGenerics = PlayerStateSpan<Dummy>
type WithoutGenerics = PlayerStateSpan<Dummy>
If this type does not have generic parameters, then
WithoutGenerics should just be Self.
If the type does have generic parameters, then all generic parameters must be replaced with
a dummy type, e.g ts_rs::Dummy or ().
The only requirement for these dummy types is that EXPORT_TO must be None. Read moreSource§type OptionInnerType = PlayerStateSpan<S>
type OptionInnerType = PlayerStateSpan<S>
If the implementing type is
std::option::Option<T>, then this associated type is set to T.
All other implementations of TS should set this type to Self instead.Source§fn docs() -> Option<String>
fn docs() -> Option<String>
JSDoc comment to describe this type in TypeScript - when
TS is derived, docs are
automatically read from your doc comments or #[doc = ".."] attributesSource§fn decl_concrete() -> String
fn decl_concrete() -> String
Declaration of this type using the supplied generic arguments.
The resulting TypeScript definition will not be generic. For that, see
TS::decl().
If this type is not generic, then this function is equivalent to TS::decl().Source§fn decl() -> String
fn decl() -> String
Declaration of this type, e.g.
type User = { user_id: number, ... }.
This function will panic if the type has no declaration. Read moreSource§fn inline() -> String
fn inline() -> String
Formats this types definition in TypeScript, e.g
{ user_id: number }.
This function will panic if the type cannot be inlined.Source§fn inline_flattened() -> String
fn inline_flattened() -> String
Flatten a type declaration.
This function will panic if the type cannot be flattened.
This function will panic if the type cannot be flattened.
Source§fn visit_generics(v: &mut impl TypeVisitor)where
Self: 'static,
fn visit_generics(v: &mut impl TypeVisitor)where
Self: 'static,
Iterates over all type parameters of this type.
Source§fn output_path() -> Option<PathBuf>
fn output_path() -> Option<PathBuf>
Returns the output path to where
The returned path does not include the base directory from
T should be exported.The returned path does not include the base directory from
TS_RS_EXPORT_DIR. Read moreSource§fn visit_dependencies(v: &mut impl TypeVisitor)where
Self: 'static,
fn visit_dependencies(v: &mut impl TypeVisitor)where
Self: 'static,
Iterates over all dependency of this type.
Source§fn dependencies() -> Vec<Dependency>where
Self: 'static,
fn dependencies() -> Vec<Dependency>where
Self: 'static,
Resolves all dependencies of this type recursively.
Source§fn export() -> Result<(), ExportError>where
Self: 'static,
fn export() -> Result<(), ExportError>where
Self: 'static,
Manually export this type to the filesystem.
To export this type together with all of its dependencies, use
TS::export_all. Read moreSource§fn export_all() -> Result<(), ExportError>where
Self: 'static,
fn export_all() -> Result<(), ExportError>where
Self: 'static,
Manually export this type to the filesystem, together with all of its dependencies.
To export only this type, without its dependencies, use
To export only this type, without its dependencies, use
TS::export. Read moreSource§fn export_all_to(out_dir: impl AsRef<Path>) -> Result<(), ExportError>where
Self: 'static,
fn export_all_to(out_dir: impl AsRef<Path>) -> Result<(), ExportError>where
Self: 'static,
Manually export this type into the given directory, together with all of its dependencies.
To export only this type, without its dependencies, use
To export only this type, without its dependencies, use
TS::export. Read moreSource§fn export_to_string() -> Result<String, ExportError>where
Self: 'static,
fn export_to_string() -> Result<String, ExportError>where
Self: 'static,
Auto Trait Implementations§
impl<S> Freeze for PlayerStateSpan<S>where
S: Freeze,
impl<S> RefUnwindSafe for PlayerStateSpan<S>where
S: RefUnwindSafe,
impl<S> Send for PlayerStateSpan<S>where
S: Send,
impl<S> Sync for PlayerStateSpan<S>where
S: Sync,
impl<S> Unpin for PlayerStateSpan<S>where
S: Unpin,
impl<S> UnsafeUnpin for PlayerStateSpan<S>where
S: UnsafeUnpin,
impl<S> UnwindSafe for PlayerStateSpan<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more