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PlayerStateSpan

Struct PlayerStateSpan 

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pub struct PlayerStateSpan<S> {
    pub time: f32,
    pub frame: usize,
    pub end_time: f32,
    pub end_frame: usize,
    pub duration: f32,
    pub player: PlayerId,
    pub player_position: Option<[f32; 3]>,
    pub is_team_0: bool,
    pub state: S,
}
Expand description

A span of game time during which a single player held one categorical state of one positioning facet (field third, ball-relative depth, rotation role, …).

Every player-facet event stream shares this envelope; only the state payload differs per facet. Spans tile the player’s tracked time contiguously: a span covers (time, end_time] and duration is the exact f32 sum of the per-frame (or sub-frame) contributions, so summing duration per state reproduces the exported per-state time totals. Frames whose motion crosses a state boundary are split at the crossing point into sub-frame spans instead of being annotated with fraction fields.

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§time: f32§frame: usize§end_time: f32§end_frame: usize§duration: f32§player: PlayerId§player_position: Option<[f32; 3]>§is_team_0: bool§state: S

Trait Implementations§

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impl<S: Clone> Clone for PlayerStateSpan<S>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S: Debug> Debug for PlayerStateSpan<S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<S: PartialEq> PartialEq for PlayerStateSpan<S>

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl<S> Serialize for PlayerStateSpan<S>
where S: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<S: PartialEq> StructuralPartialEq for PlayerStateSpan<S>

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impl<S> TS for PlayerStateSpan<S>
where S: TS,

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type WithoutGenerics = PlayerStateSpan<Dummy>

If this type does not have generic parameters, then WithoutGenerics should just be Self. If the type does have generic parameters, then all generic parameters must be replaced with a dummy type, e.g ts_rs::Dummy or (). The only requirement for these dummy types is that EXPORT_TO must be None. Read more
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type OptionInnerType = PlayerStateSpan<S>

If the implementing type is std::option::Option<T>, then this associated type is set to T. All other implementations of TS should set this type to Self instead.
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fn ident() -> String

Identifier of this type, excluding generic parameters.
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fn docs() -> Option<String>

JSDoc comment to describe this type in TypeScript - when TS is derived, docs are automatically read from your doc comments or #[doc = ".."] attributes
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fn name() -> String

Name of this type in TypeScript, including generic parameters
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fn decl_concrete() -> String

Declaration of this type using the supplied generic arguments. The resulting TypeScript definition will not be generic. For that, see TS::decl(). If this type is not generic, then this function is equivalent to TS::decl().
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fn decl() -> String

Declaration of this type, e.g. type User = { user_id: number, ... }. This function will panic if the type has no declaration. Read more
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fn inline() -> String

Formats this types definition in TypeScript, e.g { user_id: number }. This function will panic if the type cannot be inlined.
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fn inline_flattened() -> String

Flatten a type declaration.
This function will panic if the type cannot be flattened.
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fn visit_generics(v: &mut impl TypeVisitor)
where Self: 'static,

Iterates over all type parameters of this type.
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fn output_path() -> Option<PathBuf>

Returns the output path to where T should be exported.
The returned path does not include the base directory from TS_RS_EXPORT_DIR. Read more
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fn visit_dependencies(v: &mut impl TypeVisitor)
where Self: 'static,

Iterates over all dependency of this type.
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fn dependencies() -> Vec<Dependency>
where Self: 'static,

Resolves all dependencies of this type recursively.
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fn export() -> Result<(), ExportError>
where Self: 'static,

Manually export this type to the filesystem. To export this type together with all of its dependencies, use TS::export_all. Read more
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fn export_all() -> Result<(), ExportError>
where Self: 'static,

Manually export this type to the filesystem, together with all of its dependencies.
To export only this type, without its dependencies, use TS::export. Read more
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fn export_all_to(out_dir: impl AsRef<Path>) -> Result<(), ExportError>
where Self: 'static,

Manually export this type into the given directory, together with all of its dependencies.
To export only this type, without its dependencies, use TS::export. Read more
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fn export_to_string() -> Result<String, ExportError>
where Self: 'static,

Manually generate bindings for this type, returning a String.
This function does not format the output, even if the format feature is enabled. Read more
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fn default_output_path() -> Option<PathBuf>

Returns the output path to where T should be exported. Read more

Auto Trait Implementations§

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impl<S> Freeze for PlayerStateSpan<S>
where S: Freeze,

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impl<S> RefUnwindSafe for PlayerStateSpan<S>
where S: RefUnwindSafe,

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impl<S> Send for PlayerStateSpan<S>
where S: Send,

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impl<S> Sync for PlayerStateSpan<S>
where S: Sync,

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impl<S> Unpin for PlayerStateSpan<S>
where S: Unpin,

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impl<S> UnsafeUnpin for PlayerStateSpan<S>
where S: UnsafeUnpin,

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impl<S> UnwindSafe for PlayerStateSpan<S>
where S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.