pub struct PassCalculator { /* private fields */ }Expand description
Detects passes between teammates.
Implementations§
Source§impl PassCalculator
impl PassCalculator
pub fn new() -> Self
pub fn events(&self) -> &[PassEvent]
pub fn new_events(&self) -> &[PassEvent]
pub fn update( &mut self, frame: &FrameInfo, ball: &BallFrameState, touch_state: &TouchState, backboard_bounce_state: &BackboardBounceState, fifty_fifty_state: &FiftyFiftyState, live_play_state: &LivePlayState, ) -> SubtrActorResult<()>
Trait Implementations§
Source§impl Clone for PassCalculator
impl Clone for PassCalculator
Source§impl Debug for PassCalculator
impl Debug for PassCalculator
Auto Trait Implementations§
impl Freeze for PassCalculator
impl RefUnwindSafe for PassCalculator
impl Send for PassCalculator
impl Sync for PassCalculator
impl Unpin for PassCalculator
impl UnsafeUnpin for PassCalculator
impl UnwindSafe for PassCalculator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more