pub struct LivePlayTracker { /* private fields */ }Expand description
Determines whether each frame is live play and its gameplay phase.
Implementations§
Source§impl LivePlayTracker
impl LivePlayTracker
pub fn state_parts( &mut self, gameplay: &GameplayState, events: &FrameEventsState, ) -> LivePlayState
Trait Implementations§
Source§impl Clone for LivePlayTracker
impl Clone for LivePlayTracker
Source§impl Debug for LivePlayTracker
impl Debug for LivePlayTracker
Source§impl Default for LivePlayTracker
impl Default for LivePlayTracker
Source§impl PartialEq for LivePlayTracker
impl PartialEq for LivePlayTracker
impl StructuralPartialEq for LivePlayTracker
Auto Trait Implementations§
impl Freeze for LivePlayTracker
impl RefUnwindSafe for LivePlayTracker
impl Send for LivePlayTracker
impl Sync for LivePlayTracker
impl Unpin for LivePlayTracker
impl UnsafeUnpin for LivePlayTracker
impl UnwindSafe for LivePlayTracker
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more