pub struct ContinuousBallControlPlayerStatus {
pub player_id: PlayerId,
pub is_airborne: bool,
}Expand description
Per-player status within continuous ball-control tracking.
Fields§
§player_id: PlayerId§is_airborne: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for ContinuousBallControlPlayerStatus
impl RefUnwindSafe for ContinuousBallControlPlayerStatus
impl Send for ContinuousBallControlPlayerStatus
impl Sync for ContinuousBallControlPlayerStatus
impl Unpin for ContinuousBallControlPlayerStatus
impl UnsafeUnpin for ContinuousBallControlPlayerStatus
impl UnwindSafe for ContinuousBallControlPlayerStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more