pub struct FrameEventsStateNode { /* private fields */ }Implementations§
Trait Implementations§
Source§impl AnalysisNode for FrameEventsStateNode
impl AnalysisNode for FrameEventsStateNode
type State = FrameEventsState
fn name(&self) -> &'static str
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
fn state(&self) -> &Self::State
fn on_replay_meta(&mut self, _meta: &ReplayMeta) -> SubtrActorResult<()>
fn finish(&mut self) -> SubtrActorResult<()>
Auto Trait Implementations§
impl Freeze for FrameEventsStateNode
impl RefUnwindSafe for FrameEventsStateNode
impl Send for FrameEventsStateNode
impl Sync for FrameEventsStateNode
impl Unpin for FrameEventsStateNode
impl UnsafeUnpin for FrameEventsStateNode
impl UnwindSafe for FrameEventsStateNode
Blanket Implementations§
Source§impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
fn name(&self) -> &'static str
fn provides_state_type_id(&self) -> TypeId
fn provides_state_type_name(&self) -> &'static str
fn on_replay_meta(&mut self, meta: &ReplayMeta) -> Result<(), SubtrActorError>
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn finish(&mut self) -> Result<(), SubtrActorError>
fn state_any(&self) -> &(dyn Any + 'static)
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more