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ReplayData

Struct ReplayData 

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pub struct ReplayData {
    pub frame_data: FrameData,
    pub meta: ReplayMeta,
    pub demolish_infos: Vec<DemolishInfo>,
}
Expand description

Complete replay data structure containing all extracted information from a Rocket League replay.

This is the top-level structure that contains all processed replay data including frame-by-frame information, replay metadata, and special events like demolitions.

§Fields

  • frame_data - All frame-by-frame data including ball, player, and metadata information
  • meta - Replay metadata including player information, game settings, and statistics
  • demolish_infos - Information about all demolition events that occurred during the replay

§Example

use subtr_actor::collector::replay_data::ReplayDataCollector;
use boxcars::ParserBuilder;

let data = std::fs::read("assets/replays/new_boost_format.replay").unwrap();
let replay = ParserBuilder::new(&data).parse().unwrap();
let collector = ReplayDataCollector::new();
let replay_data = collector.get_replay_data(&replay).unwrap();

// Access replay metadata
println!("Team 0 players: {}", replay_data.meta.team_zero.len());

// Access frame data
println!("Total frames: {}", replay_data.frame_data.metadata_frames.len());

// Access demolition events
println!("Total demolitions: {}", replay_data.demolish_infos.len());

Fields§

§frame_data: FrameData

All frame-by-frame data including ball, player, and metadata information

§meta: ReplayMeta

Replay metadata including player information, game settings, and statistics

§demolish_infos: Vec<DemolishInfo>

Information about all demolition events that occurred during the replay

Implementations§

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impl ReplayData

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pub fn as_json(&self) -> Result<String, Error>

Serializes the replay data to a JSON string.

§Returns

Returns a Result containing either the JSON string representation of the replay data or a serde_json::Error if serialization fails.

§Example
use subtr_actor::collector::replay_data::ReplayDataCollector;
use boxcars::ParserBuilder;

let data = std::fs::read("assets/replays/new_boost_format.replay").unwrap();
let replay = ParserBuilder::new(&data).parse().unwrap();
let collector = ReplayDataCollector::new();
let replay_data = collector.get_replay_data(&replay).unwrap();

let json_string = replay_data.as_json().unwrap();
println!("Replay as JSON: {}", json_string);
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pub fn as_pretty_json(&self) -> Result<String, Error>

Serializes the replay data to a pretty-printed JSON string.

§Returns

Returns a Result containing either the pretty-printed JSON string representation of the replay data or a serde_json::Error if serialization fails.

Trait Implementations§

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impl Clone for ReplayData

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fn clone(&self) -> ReplayData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ReplayData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ReplayData

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fn eq(&self, other: &ReplayData) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ReplayData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ReplayData

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.